40°
Submitted by Lavalamp 619d ago | interview

The Last Story Interview: On Standing Out From The Crowd

Siliconera caught up with Takuya Matsumoto, who served as The Last Story’s lead designer, to ask what kinds of ideas he feels make the game stand out, how the online multiplayer feature ended up in the game, and what his thoughts on the future of role-playing games are. (The Last Story, Wii)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Grey Goo Interview with Petroglyph's Lead Designer

12m ago - SelectButton chats with Andrew Zoboki, Lead Designer at Petroglyph on the upcoming title Grey Goo... | PC
10°

Sportsfriends Developer Interview

13m ago - SelectButton chats with Ramiro and Noah from Die Gute Fabrik about the release of the competitive... | PC
10°

Are You The Games You Play?

13m ago - From EGMR, "I regularly wonder what defines us as gamers. Are we the games we play, or not? Norma... | Culture
10°

Heads Up, Mobile Gamers: Turtle Beach M1′s are On Sale

22m ago - In a world where the alleged “Dr.” Dre can sell musical contraptions for exorbitant amounts of mo... | iPhone
Ad

Dark Souls II Review

Now - Drew digs deep into Dark Souls II and delivers a first… | Promoted post
30°

A Video Game Meant To Take Us Back To The Physical World

25m ago - Mobile phones and computer screens can distract us from engagement in the real world and that's b... | Android
Related content from friends