Next Generation writes:
"Today, Valve's Steam content delivery system is a much different beast than it was when it originally launched in 2002. Back then, it was primarily a means to deliver auto-updates for its games and curb piracy and cheating. And frankly, it was a bit of a hassle at first."
"But things have changed. Thanks to broadband penetration and improvements in the service itself, Steam is now a brilliant example of not only auto-updating, but also community features and digital content delivery. Steam boasts over 13 million accounts worldwide which can access over 200 games from a wide variety of development and publishing partners. Steam and other digital distribution venues are undoubtedly a concrete glimpse at the future of the PC gaming market."