Why arent as many games scary anymore? Why is the direction games are going more action oriented, and is this guys theory true?
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Also saddly games use GORE insted of HORROR. Gore as a shock factor only goes so far... but you need straight up things to make you jump/get chills, etc..
One of thee best games as far as scarriest gameplay that I've ever played... hands down is the Fatal Frame franchise. Ghosts constantly flying through walls after you until they are delt with... just to name a element. Also I must admit the ambient sounds/ghost sounds/atmosphere is some of the best I've played.
I have Amnesia for my PC and it's pretty darn good... but with the way people talk about it, I actually thought it'd be a bit better!
the music in 4 and 5, while pretty good, did nothing for the atmosphere.
The ambience/music in RE1-CV was incredible.
I mean shit, just listen to this http://www.youtube.com/watc...
Can you find anything from RE4 or 5 that's anywhere NEAR as good that?
and that's just one single example that I picked almost at random.
Music is a huge part of horror, whether it's the lack of it completely, or ambience.
This is very, very possible and I believe that is the proper evolution of the horror game genre. Not to mention it was always more of a sub-genre type, rather than it's own full genre which is kind of why GOOD horror games are few and far between, and it's even more rare for them to succeed.
It may be fantastic, but games aren't made from thin air. You NEED money. And not everyone has balls of steel. Myself included. BUT, I absolutely love it when "horror-type" scenes happen in other games/genres. Like the Nazi-zombies in Uncharted 1, first-time Banshee from ME3, or even when you first find Legion in ME2. They all give that eerie feeling that builds tension.
When a game does it right, everyone will kind of get the idea. Horror is fantastic, but only in small doses. Not many people want to pay $60 to shit their pants or have heart palpitations.