For the most part, villains are right old bastards, and that’s a good thing. It’s their job, you know. If there was nobody around to oppose the player, many games would become pretty dull pretty quickly. Even so, some villains overstep their bounds, committing an act unforgivable in even the most lenient circles: depriving players of an enjoyable experience. Whether they do their job too well, fail at it, or achieve some form of entertainment-value inadequacy in-between, these villains cause irreparable damage to their games. What follows are just a few examples from the experiences of the Twinfinite Staff.