180°
Submitted by Ryatta 966d ago | article

The Art of CutScenes

A look at the work the goes into cutscene development; live action, in game and CG videos as well as how console limitations can effect scenes from console to console. (Dev, GameCube, industry, Industry, PS Vita, PS2, PS3, PSP, Retro, Tech, Wii, Xbox, Xbox 360)

inMotionGaming  +   966d ago
This is a great reference piece Ryatta! Thanks for putting it all together for us.
THESHAUNZY  +   966d ago
Love this article!
TheSuperior  +   963d ago
This was a really good read its a great reference piece. LOVE IT :)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Cities: Skylines (Video Game Review) - BioGamer Girl

21m ago - BioGamer Girl: Cities: Skylines is a new city building simulation game from Paradox Interactive... | PC
30°

Bloodborne Aims To Please

21m ago - Dark Souls was popular, but, apparently, it is not as popular as his younger brother. Fixthis... | PS4
Ad

Want to Join the Releases.com Team? We are Looking for News Editors

Now - We are looking for news editors for the following categories. Games, TV Series, Movies and Tech. If you are an aspiring journalist in one of these... | Promoted post
30°

Zombie Army Trilogy Review | Good Game

21m ago - It's a satisfying, challenging zombie slaying experience, in beautifully designed maps. Plus, suc... | PC
20°

MMOs - Sparta: War of Empires Review

21m ago - Sparta War of Empires review with screenshots and videos. | PC
20°

The Legend of Zelda: Majora's Mask 3D Review - Pixel Attack

21m ago - Pixel Attack: Though it’s been told many times, the story of the hero often takes the same route... | 3DS