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A Sea Of Endless Bullets: Spec Ops, No Russian And Interactive Atrocity

Magical Wasteland - Throughout the history of war-themed shooting video games, game designers have often thought about how they might use the tools at their disposal to explore a new dimension of commentary on their subject matter even as they also succeeded in creating best-selling entertainment. Yager’s Spec Ops: The Line is a recent example; Midway’s Blacksite: Area 51 and Free Radical Design’s Haze come to mind as earlier ones. I have sat in such meetings, too, where creative leads became excited for how they would somehow attain a deeper level of unvarnished truth than previous war-themed games were able to achieve.

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