Hardcore Gamer - Having AAA titles re-released for Wii U isn't necessarily a bad thing. The fear is that if this idea produces big numbers, it will give developers and publishers less motivation to create new titles.
For at least the next year or so the Wii U will be competing with only the 360 and PS3. In which case ports are really not such a bad thing so long as they are able to supply some good exclusives in the meantime.
I don't really have a problem with the wii u getting games that already came out since the Wii miss out on so many great games but at the same time I do feel Nintendo deserve better games from 3rd party developers
I don't really get it. When those games don't show up on wii then Nintendo have bad third party support, but when the wiiU shows promising signes of supporting third party then its "meh it just ports"
Damned if they do, damned if they don't. Trolls love bottom feeding. Remember how everyone was insisting that the Wii U would not support Unreal Engine 4? Lo and behold it does, and now everyone's excuse is "Oh even iPads can run it." They just want to complain about stuff. Nintendo just happens to be the flavor in their tea.
It happens to all 3 on this site, all u see is bashing this or that, I can't wait for the wii u, ok so it's not the biggest ever leap in tech from console to console, but it looks like it's got some firepower and u know Nintendo is gonna make some cool games.
There's a massive difference between RELYING on multiplats and COMPLETELY LACKING them. But both are issues.
no i dont understand the difference. do you imply that nintendo will "rely" on multiplats by reducing the amount of their first party exclusive a la xbox 360? do you really have the evidence that nintendo will do such thing in the upcoming years? sure you can argue that the wii u launch title are dominated by current gen games, but isnt that the case for most consoles in their launch as well? can i call ms and sony "relying" on third party since the majority of their successful games are third party?
Until the wii u gets a decent install base, devs arent going to risk putting out AAA exclusive core titles on it & then they dont sell.. Its costs 50-100 million to make a killer new IP these days & they know on wii u its a risk in the beginning.. Theyre playing it safe with ports of successful core titles to see how it fairs on it.. If they sell well, more will come... If history repeats itself where only 1st party games sell, they will cease to exist.. again
Still don't get the 2nd screen concept. Most people use maps in real time when they are digital(on TV screen) and move in real time accordingly due to the game character and map being inches away from eachother on the same screen. Who will stop moving in the main game and then take the time to look at a 5" screen they've been holding up in the air or on their lap if they ever learn where to put hold it, with fatigue to the arms or neck always factoring in and the mental block of knowing you always have to take an extra step to do the same things that are on other consoles. Nintendo just made what was suppose to be simple and social like the Wiimote on the Wii and made the Wii U more hardcore than even Hardcore gamers are use to.
This guys is a 360 fanboy... I literally just read a post from him on another article and he was saying SmartGlass is great I can't wait to use maps in screen and call plays... But now on a WiiU article, he doesn't get the second screen?
Ports mean multiplat dev support and this is what the Wii so desperately needed. I do not see it as a negative thing on the contrary.
Sad fanboy article,, the wii U is looking superb with a fantastic launch lineup haha eat it fanboy
that's rubbish...the system is new so having aaa titles ported over to it...give developers a chance to test the ground with some of their best titles which will lead to new titles....anyways nintendo is doing a great job getting third parties on board for the wiiu...i'm excited
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