John Carmack Says Doom 4 Will Be ‘Done When It’s Done’
Kotaku- Speaking at QuakeCon today, Id's John Carmack said they're hard at work on first-person shooter Doom 4 and it will be "done when it's done."
(Doom 4, PC, PS3, Xbox 360)
Gabe had said "It will be done when it's done" about Half-Life 2 if I remember correctly, I guess they are saying Gabe has earned the right to say that but I think that one of the dudes responsible for creating the fps genre has that right too.
I think he's trying to say that Gabe isn't releasing or even like hinting that they are making a Half Life 3. But Gabe doesn't even talk about Half Life 3.
Whether or not the dude dapples in rocket science, his shooters haven't moved the genre he created since Doom. Everything he's done can basically be boiled down to a pretty corridor shooter (with the exception of Rage, which was really bland).
This is why this dude continues to be a joke to me. The mentality that he thinks it is still the 90s and early 2000 thinking that it will be done when it is done is why the games like Rage haven't been up to the standards he is known for. Talking about the technology only puts you so far and now in 2012 you still say it will be done when it is done. Sure keep tossing that money away all while VR Glasses is the next best thing that he is hyping about now.
Yea, but it's been 5 years since he hinted at it, and 4 since it was officially announced.
The fact that things like this are still being mentioned is cause for alarm. There is usually a time window for sucessful games.
The fact is we are approaching 5 years and still have nothing show. Just want to point out that this could just be the start to another anticipated release that goes crappy.
Duke Nukem Forever took so long as a result of countless redesigns and with a staff of perfectionists who didn't know what was better or worse for the game who aimed to make it more than what it could have been. The game was destine for failure.
You guys are never going to forgive John for the PS3 version of Rage are you? He wasn't trying to kill the myth of the PS3's supposed technical prowess over other consoles(although he did). He tried to release the best game he could on consoles and didn't handicap one version because of the other.
As for the game. It wasn't as modern in design as other games but it sure was fun IMO... Had some of the most solid old school gameplay mechanics ever.
Maybe his tech is too much for consoles and they wasted too much time trying to get the game to work hurting other things in development ;)
The 360 multiple disc fight probably caused a weaker fleshed out game as well causing the devs to not know how much and how little in other regards of the game. Wasted years fighting MSFT not knowing if their game would be on one-two and finally three discs.
It isn't a "myth" when Carmack himself admitted that the PS3 actually is capable of putting out, though slightly, better performance than the 360 (the only other console he could have been talking about).
It also doesn't help your claim when the PS3 puts out industry leading titles when properly optimized.
As for RAGE itself, I picked it up on the 360 (I'm not one to make a huge deal over swapping discs - especially if it means better performance on the disc-swapping version). It isn't the greatest game I've played, but it's definitely a fun experience.
Rage was a really good looking game, it was just a bore to play in my opinion. The story was bland, the quests were repetitive, and the gamplay was not very smooth. It's like iD just released a tech demo instead of a game.
^ I pretty much agree with you. I found the story to be uninteresting and the general gameplay to be too slow.
However, those aren't areas that Carmack is actively involved in. He is an engine developer, and as far as the engine is concerned, idTech5 is pretty impressive. Hence why I thought it was unfair to criticize Carmack over RAGE. Only thing I found the engine to lack was dynamic environments since very few objects in the environment were movable or destructible.
So yea, hopefully they make a better game overall in their next project... and maybe have an actual ending too.
RAGE is an okay game with so-so visuals, absolutely nothing about it was spectacular. If that was the best they could do I wonder what Doom 4 will be like.
Rage showed his true ability? Lol, you're a fucking moron. Rage wasn't even close to idSoftware working their best. It was a warmup, getting to know the engine.
Of course, I don't expect you or the other morons to know anything about that, you guys don't know shit about game design.
When you create a groundbreaking genre, become a huge pioneer in the industry, create rockets and design spaceships as a hobby and have a black belt in Judo AND Brazilian Jiu-Jitsu, I think you deserve your right to "sound like a dick".
'Speaking at QuakeCon today, Id's John Carmack said they're hard at work on first-person shooter Doom 4 and it will be "done when it's done."
"The Bethesda family really is about swinging for the fences," he said. "I hope that we do get back to mobile in various ways in the future, but the real aim is blockbuster triple-A titles, and for Id that means Doom 4.
"Essentially everybody will be focused on Doom 4 as a project."'
How does he sound like a dick? He's just saying that they are working on it, and when it's finished it will be finished. That it is not ready enough to confirm a release date, but they are putting everything into it.
If anyone is sounding like a dick attilayavuzer, it's probably you.
All the time and money that was spend on Rage should have been spend on Doom. Since Doom 3 in 2004 Id has developed two games in-house; Quake Live and Rage. They have missed this console generation almost completely?! IMO, Rage is The most beatiful game this gen and it has some of the best and most precise shooting mechanics ever. I really would like to see more from Id's Tech 5 engine.
If it's made for the console crowd then meh. I can't name a pc shooter that turned console game and became better. Battlefield wants the cod crowd. Even UT is dead it seems. Oh and it's gonna be published by bethesda? Incoming 6 month 360 or 720 timed exclusive content..
Also it will be a console port with bad UI and some lies about textures for pc.
It's arguable, but I kinda liked the direction Battlefield went towards with the BadCompany series, but that's mostly because I liked the faster pace and the artistic style.
Hope, DOOM4 will be as fast, frantic and more exhilarating as the mod "BRUTAL DOOM" for classic doom, just done with the updated graphics on the id tech 5 engine.
I feel Carmack and id get a free pass. It's an odd mentality of "YOU CAN'T BASH THEM, THEY CREATED DOOM AND QUAKE!"
So what?
I wouldn't say developers are only as good as their last game, because everyone makes mistakes but that's just it, when's the last time id made a good game?
People need to stop letting nostalgia and ancient contributions in tech terms allow developers free passes.
Their only big mis-step thus far has been RAGE. Doom 3 wasn't their best work, but it was far from a bad game, and it had the unfortunate timing of being released right before Half-Life 2, which effectively buried it. But everything from DooM to Quake 3 was absolute gold, so there's still hope, and a lot of that creative team is still there. They just don't get their hands as dirty as they used to, functioning more as executives and project managers nowadays, so hopefully the RAGE debacle has forced them to get more hands on and contribute.
No developer is immune from criticism, and almost every PC gamer and id fan was very vocal about their distaste for RAGE. We can bash John Carmack if he promises and doesn't deliver, but he did what he set out to do with RAGE. He made a very pretty open world console game that ran at 60FPS through the use of mega-texturing and id Tech 5. He just forgot that PC Gamers might like to play the game too, perhaps in the manner in which they are accustomed.
Answer this Mr. Carmack, why did you say that we'll be killing people on both sides when ALL I see is just killing nothing but Redcoats?! We're killing too many Redcoats guys, he's lying. Oops, wrong game and genre.
Your not Gabe John...
hes not Gabe at all
this guy only created Doom and freelance's in rocket science
What does that mean?
Obligatory RAGE sucked comment.
It may have been heavily modified but the fact is it was his Quake Engine at the foundation of Half Life.
Besides, when it's done is more universally tied to Duke Nukem than Gabe.
You sound absolutely ridiculous. Carmack is the most intelligent individual in the gaming business.
Gabe is no slouch, but you need to read up on Mr. Carmack.
The fact that things like this are still being mentioned is cause for alarm. There is usually a time window for sucessful games.
The fact is we are approaching 5 years and still have nothing show. Just want to point out that this could just be the start to another anticipated release that goes crappy.
That is why I am being harsh. My expectations are extremely high for this game and all I have had to see is a crappy tech demo called Rage.
It's a bit disappointing at this point, for a fan at least.
As for the game. It wasn't as modern in design as other games but it sure was fun IMO... Had some of the most solid old school gameplay mechanics ever.
Maybe his tech is too much for consoles and they wasted too much time trying to get the game to work hurting other things in development ;)
The 360 multiple disc fight probably caused a weaker fleshed out game as well causing the devs to not know how much and how little in other regards of the game. Wasted years fighting MSFT not knowing if their game would be on one-two and finally three discs.
It also doesn't help your claim when the PS3 puts out industry leading titles when properly optimized.
As for RAGE itself, I picked it up on the 360 (I'm not one to make a huge deal over swapping discs - especially if it means better performance on the disc-swapping version). It isn't the greatest game I've played, but it's definitely a fun experience.
John your too smart for your own good sometimes...
Don't really see fair to call it shit when there's nothing in comparison that rivals it.
Rage was a really good looking game, it was just a bore to play in my opinion. The story was bland, the quests were repetitive, and the gamplay was not very smooth. It's like iD just released a tech demo instead of a game.
However, those aren't areas that Carmack is actively involved in. He is an engine developer, and as far as the engine is concerned, idTech5 is pretty impressive. Hence why I thought it was unfair to criticize Carmack over RAGE.
Only thing I found the engine to lack was dynamic environments since very few objects in the environment were movable or destructible.
So yea, hopefully they make a better game overall in their next project... and maybe have an actual ending too.
Of course, I don't expect you or the other morons to know anything about that, you guys don't know shit about game design.
Don't get me wrong people, John's an INSANELY talented guy... But he can be quite the dick sometimes.
John Carmack, Steve Wozniak, Bill Gates, Paul Allen, Mark Zuckerberg, Linus Torvalds, Tim Sweeney, James Gosling and many more.
"The Bethesda family really is about swinging for the fences," he said. "I hope that we do get back to mobile in various ways in the future, but the real aim is blockbuster triple-A titles, and for Id that means Doom 4.
"Essentially everybody will be focused on Doom 4 as a project."'
How does he sound like a dick? He's just saying that they are working on it, and when it's finished it will be finished. That it is not ready enough to confirm a release date, but they are putting everything into it.
If anyone is sounding like a dick attilayavuzer, it's probably you.
Didn't some one else say that and it took them FOREVER to release the game. Ok more like 14 years but that's still a long time.
Also it will be a console port with bad UI and some lies about textures for pc.
Thank the lord for Planetside 2 & Hawken!
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So what?
I wouldn't say developers are only as good as their last game, because everyone makes mistakes but that's just it, when's the last time id made a good game?
People need to stop letting nostalgia and ancient contributions in tech terms allow developers free passes.
No developer is immune from criticism, and almost every PC gamer and id fan was very vocal about their distaste for RAGE. We can bash John Carmack if he promises and doesn't deliver, but he did what he set out to do with RAGE. He made a very pretty open world console game that ran at 60FPS through the use of mega-texturing and id Tech 5. He just forgot that PC Gamers might like to play the game too, perhaps in the manner in which they are accustomed.
/s