DSOGaming writes: "John Carmack has just revealed in QuakeCon 2012 what we knew all this time. Remember when we were claiming in some of our articles that Doom 3 modded looked better than RAGE? Well, the man himself said that Doom 3 levels were more taxing than the ones of RAGE, especially due to the stencil shadows and its more complex lighting system"
I swear people act like he made the entire game by himself.
This is like blaming the guys that coded the unreal engine for any game that uses it that has issues. Once again, you know nothing about programming or what goes into making a game and you're making it more and more obvious.
You do realize that it was his company that made the game as well as the engine. I can understand not blaming him if another company used the engine and made the assets wrong, but cmon now... The company that made the engine made the game. If they cant show off what its capable of then no one can. Only Carmack and the people who worked for him are to blame.
As much of a fan i am, the dude is oldschool. Currently he just doesnt shine one bit. Games werent complex back then.. they were just find the key and shoot things. Its gotta be more then that these days. Plus hes no longer even on the cutting edge graphically. Sure mega textures are a good idea.. but apparently it was mostly in theory. Not in practice so far. Maybe when cpus get better.
http://www.ign.com/articles...
Other than that John didnt have anything to do with the other flaws, so please check your facts before you stick your hand up your ass and start throwing what you find.
this is just another example of ignorant kids thinking they know everything that goes on in the industry just because they play the games.
Just like how a month ago they were all complaining about AC3 being all pro-american. Yet, low and behold, newest trailer shows Connor killing colonist as well. They will always complain first.
Reading this entire post of yours makes me believe you are an AMD user. How did you put it?... Not smart... yup.
It's kind of hit and miss with AMD because there are a lot of games that work really well too.
NO he never. it was his game and his name. why would he let such a wreck leave his company knowing it was broken from the get go.
Rage had such a big build up it was like we had to buy it. it did not perform to standard and made him look stupid.
on a previous post he said: Doom4 will be ready when its ready, more than likely it will be crap BUT over hyped like Rage was. he is making out like everyone is begging him for Doom4. yes we want Doom4 BUT not by you.
OT:great, Nvidia was fine but AMD was not.
try explaining that to the PS3 owners who paid the same price as Xbox users for Skyrim.
why should I as a AMD user be treat different because i chose a different company.
Rage was released for PC not Nvidia.
@Taquito - "ohhh.....im serious, there is NOTHING on console that looks even close to RAGE" Ohhh... you are blind and/or insane.
What a load of crap. Doom came out in 1993, that's 19 years ago. The sequel came out a year later which was even better. Quake (1996) came out after that, an amazing game that was great in SP, but also made an impact with its multiplayer. Quake 2 (1997) came out which was even better. Quake 3 (1999) came out and become one of the top games for gaming tornaments.
Doom 3, while critised by some, was still a great game and received high scores across the board.
Quake 4 was handled by Raven.
Which leaves us with Rage. It may not have been their best game, but it was still a good solid shooter and a departure from what they usually do. It was in no way a bad game.
They also made a couple of great games for mobile phones.
They've done quite a bit for gaming in the last twenty years, I see no reason to hate on them. And they haven't made one bad game.
the pc version of rage looked 5x better than any console game ever created/// It wasnt a benchmark for pc games like crysis 1 was back in 2007 or anything, but it makes uncharted 3 look last gen.
so I'm not sure what you mean, it ran at a perfect 60 frames for the entire game and other than the amd/ati users issues with texture loading, i dont really remember anything bad, then again, i buy nvidia always, amd/ati always have driver issues.
I can tell you that at the time I played it, I was using an Nvidia card (GTX 295) and the game still had absolutely atrocious texture streaming issues. I've since upgraded, but have no intention of ever playing Rage again. The shooting mechanics are about the only thing they nailed, they're perfect. Everything else is a mish-mash of the last 10 years in game design and it just doesn't work.
That's not a compliment for either game...
people do not build games on a ps3
uncharted 3 was CREATED on a Windows PC, then PORTED to the ps3
sony just paid the devs not to also make a pc version
every game ever made was created on a pc
and seriously, almost every pc game, wheather exclusive or multiplat looks a FULL generation beyond uncharted 3/killzone 3/halo reach/gears 3
you guys that all talk like it doesnt don't own gaming pc's obviously or you wouldn't be arguing with me, you would know the truth, pc makes console look two generations old almost, lately with games like the witcher 2, hard reset, shogun 2
i own a ps3, bought it at launch, still use it rarely, i played uncharted 3, starhawk most recently, killzone 3 was far worse looking and playing than 2, used to have a 360 since 2005, got bored with it, gave it to my nephew, and will probably buy a new one for halo 4 then sell it, i own a wii, ds, iphone, psp, no vita yet buy will get]
i love all platforms, but pc makes every game on console look last gen without even trying, any game you name from the last 5 years, maxed out on pc in 1080p, 1200p, 1600p ect makes uncharted 3 look like a ps2 game
That is all that needs to be said, of course its gonna look better on a PC, everyone SHOULD KNOW THAT!. But I can care less, I'll play on a console version w/o the headache of driver issues and hardware upgrades, its not like is a 8-bit looking game, RAGE still looked AWESOME on the consoles.
We get it you like your console.
Console people always make the PC seem far more complicated than it really is. Most just make stuff up. Its really not rocket science, but if you want to say it is, then I'll take that as a compliment.
Yes, it's more of a headache on PC. Not every game is going to be optimized for your system configuration all the time.
However, when you play on consoles only, you know that the game is running as well as can according to the developers. You can also be sure that everyone else you're playing with, has the same framerate, and they're using the same version of the game.
On PC, you get get people who have faster computers, mods installed, tweaked settings (wider FOV and such), hacks and other crap.
I'm saying, its much more easier that having to deal with the chance of drivers not updated or this is not compatible to play this game at maximum settings, you have to include all those elements when dealing with PC gaming.
And the game was absolutely woeful. Can't believe I bought it, even if it was only £10, after all the warnings.
Being more powerful doesn't necessarily mean superior though, some of the best games are only on consoles and some of the best games are only on PC. I'd prefer to have both as they both have benefits that the other lacks.
http://www.youtube.com/watc...
and RAGE isnt even good looking for a pc game, but it makes every console game ever made look last gen, lets not even talk about games like arma 2 and 3, the witcher 2, bs3 dx11, next gen consoles won't even look that good
here's uncharted 3, looks like a LAST GEN game to me;
http://www.youtube.com/watc...
That Rage playthrough really looks a whole gen ahead of Uncharted 3, which has people and cars that look like toys.
Carmack said that getting Doom 3 BFG to 60fps on the PS3 is more challenging than most of us would think. Carmack blaimed stencil shadows for it as they are ‘raster pigs’. And obviously, Doom 3 BFG will not include any new graphical features. PS3 gamers, there is no reason to worry though as we bet that Carmack will find a way to overcome those issues.
http://www.dsogaming.com/ne...
I know they are adding graphical upgrades but geez. Tired of these misleading articles. It should say on this wise, John Carmack Speaks: 3D plays at 30fps on consoles, 60fps on PC- Doom 3 levels more taxing than Rages.
Walk into a room enemy jumps out.
Walk or drive over a trigger point, enemy jumps out.
Touch a object enemy jumps out.
Doom 3 will be rinse and repeat.
I will pass.
Are we going to have a pop at other games that do that as well, or is Rage exclusive to this argument?
Of course at the same time both studios used the latest PC hardware to show off the highest resolution and graphical fidelity their game engines can pump out. They do this every year at every conferences and soon after they talk about how the console versions are their highest priority.
Whenever id and Epic say nice things about the PC...there's a new game that they are about to show and the only platform that can show it at the highest settings is the PC. After that, they'll be talking about consoles until the next conference comes by.
XperiaRay
Many did not have fast sata 3.0 hdd, or gpu drivers that could handle it.
Sure the tech and even the code wasn't ready, they should have waited a year or two more. Epic is smart. The new unreal engine is made for the gtx 690 really... Thus you see no epic game using that new engine yet.
Carmack is a great guy and his ideas drive the industry, hell shader where used since quake open gl and that was quake 2. He does talk to much for gamers but not too much for the people that can understand what he is trying to do.
I hate the team around him like a passion though. Those guys couldn't even a f2p game.
Yet I believe we will see a lot of stuff he started prefect, maybe even by him. The main issue is we are hitting a wall now in graphics... Guys like him will suffer the most and even worst with out creative fun people around him.
Your missing the point. He made this tech for future performance hardware. We all saw HDD speed picking up and the SSD rev is here if you can afford it. The GTX680 is the baseline for unreal 4 engine but it run better on the GTx690 of course....
You know john there is such a thing as prices..... they tend to fall and you know then they become affordable. This engine is targeting the market in a few years after a game is made. which takes any where from 2-4 years to make. Nvidia will have die shrinks and epic is counting on that. Other wise the engine is scalable but it was created for next gen PC gaming on the high end and that is an GTX690.
Thanks for playing and no you don't get a prize.