Bethesda has released an official statement about the PlayStation 3 version of the Dawnguard DLC on their blog and that the PC version is now available.
Excuses, I have no time for these sell outs anymore. You've had more than a month extra time Bethesda, and years of experience with PS3 hardware with barely any noticeable improvement, which is shocking. Take MS's money and be gone!
better to hold it back than release a buggy version
they released a buggy version of Skyrim...why the change of heart here? They always half ass PS3 users
@shammgod Blame Sony their Memory architecture. Games like Skyrim arent the corridor games like the usual Sony exclusives. Its not Bethesdas fault if Sony only had a vision to design a console that could run corridor games well. PS3 memory architecture is so limiting. What do you expect the devs to do with the retarded split 512mb. Blame Sony for not carrying out any research when designing the PS3, Blame them for not concerning any of the devs. All Sony did was design the hardware without any consultation and threw it at the devs. It was retarded on Sony's part, not a mistake of Bethesda at all, If bethesda can can get the game working fine on the PC and 360 then why would they purposely gimp the PS3? its not like they dont want sales from that community. @dob dole Please use your mind before giving Infamous as an example. I knew it wouldnt take long for some PS3 fanboy to mention Infamous as an example. Does infamous have 100hundreds of items that you can pick up? In skyrim imagine you pick up an item from some place and you drop it at another it must register on the memory. Next time when you are back at that place the item is still there. This is a huge drain. PS3 just doesnt have the memory to cope. Its not Bethesdas fault at all. In any case you can defend the PS3 all you like, bottomline is it cant play one of this gens best game. PS3 gamers can either keep crying about it or get a PC or Xbox.
@decrypt Infamous 1 and 2 say hi to your "corridor games" theory.
Agree with decrypt ps3 struggles to handle games like skyrim. Tl underpowered in memory.
@decrypt Bob Dole gives you a 0/10 on the trollometer. You're trying too hard... or not hard enough. Either way you fail.
"We are not satisfied yet with Dawnguard’s performance on the PS3." Oh wow. So they were actually satisfied with Fallout 3 and Skyrim's performance on PS3 but not Dawnguard's? It must be a huge pile of sh*t at the moment then, considering Skyrim was a big pile of mess at the release on the PS3...
Capcom made a little glitch free game named Dragons Dogma. Huge world, thousands of items and 3 relatively intelligent AI characters that rolled around with you. Bethesda's developers are inferior to others
@Decrypt but you implied that the ps3 will have problems with every game that isn't a corridor game, and that simply isn't true. The only open world game with this sort of problem on ps3 is Skyrim. Even Fallout 3 only had minor differences on ps3 vs 360. Maybe Sony is to blame for the way the memory is set on the ps3, but I still think Bethesdas coding is partly to blame, after all, the patched version of Skyrim on ps3 runs far better than it did at launch.
@decrypt "Blame Sony their Memory architecture. Games like Skyrim arent the corridor games like the usual Sony exclusives. Its not Bethesdas fault if Sony only had a vision to design a console that could run corridor games well." Oblivion runs better on the ps3 than the xbox. Additionally Infamous 2 is an exclusive and one of the best looking open world games and it runs well. Both the ps3, and xbox have corridor games. Examples for the ps3 are Killzone 2, and Uncharted 2. I have yet to see a game that looks more impressive on xbox than either of those games. "PS3 just doesnt have the memory to cope. Its not Bethesdas fault at all." The xbox, and ps3 have the same amount of ram. The Skyrim issues specific to the ps3 have already been patched. The game still has problems on both consoles. For example, look on the bethesda's xbox forums: http://forums.bethsoft.com/... "bottomline is it cant play one of this gens best game." I own a ps3 and I have played Skyrim on it.
SO they are saying that they are the last big developer incompetent in ps3 development, its 2012 LMAO just tell the truth that MS money is the cause of this delay
Lol Bethesda doing another crappy job with the PS3. They put all their effort into the Xbox and PC but when it comes to the PS3 they can't develop for shit. I'm so finished with this company. They've just went on my list that Activision and Capcom are on of publishers I no longer support and its not because of the DLC delay but its because for the 5th time this gen they still can't get it right lol weak.
I don't understand why they do this. The hardware on the PS3 and Xbox 360 are 90% identical in terms of performance. Is it the PS3's OS or IO or whatever it is called?
Just curious... If you don't know this: " Is it the PS3's OS or IO or whatever it is called?" Then how could you possibly claim this: "The hardware on the PS3 and Xbox 360 are 90% identical in terms of performance?"
should've done a ps3 beta then... and gotten an actual NEW and BETTER engine game engine -_- start from scrath for that, every other open world game runs fine.... well mistly; I suppose few are as vast as Skyrim still I maintain Oblivion had more content...
What a terrible example. Do you forget that Oblivion was available on the xbox 360 Loooong before it ever became available for the PS3. Literally years before. And it has been well established that the PS3 is vastly more difficult to develop games for than any other console. I personally prefer gaming on the ps3 over anything else but I am glad I chose to play Skyrim on the PC.
you misunderstood me, I'm not saying it's acceptable or saying skrim trumps obilbion; what I am saying i think skyrim has less interesting missions, yet is worsely made and more ah well guess we'll see plus it doesn't run properly/didn't:/
im thinking it will come out in the middle of NEXT generation.
Haha that will suck if it did.
But they still released the full game on the PS3, which had poor performance, didnt stop you then did it Bethseda?
You complain if they release a buggy version and complain if they delay a version to fix bugs. It's a no win situation for Bethesda.
It's BECAUSE it's Bethesda that people are complaining. They had no problems releasing Skyrim for PS3 despite the fact that its performance on the console was the absolute worst version of the game. Now, out of nowhere, they suddenly care about performance? It's hard for people to believe them this time. Every game they've released on the PS3 this gen has been bug riddled. What makes a bit of DLC any different? AND EVEN WORSE, they were DENYING the existence of Dawnguard for PS3 until now. So they're clear liars.
I can see why your angry but that does not change the fact that you would have complained if they released it now and it was buggy. Give them a chance to release it and if its still buggy then you can give them hell and it would be deserved.
Sorry Bethesda but until you take all platforms seriously, I'm done with you.
People are getting upset because someone actually decided not to release a broken product? Isn't everyone always complaining about how they get away with that. I'm not really understanding the problem it seems people are just mad that it is late for other platforms yet timed DLC isn't new or late PC releases.
Angry PS3 fanboys upset becuase Bethesda are highly respected and beloved developers, and they speak out against their prefered gaming console. Logic; Dev: "PS3 makes it hard to develop our game due to how our game is structured. We'll release it when its as good quality as it can be." These angry fanboys: "Its all Microsofts fault, they paid you to not make the game on our machine work good! You're a bad developer! Other developers can work thier much smaller and less demanding titles on our machine, so you either suck or are corporate sellouts!" Or something of the sort.
PS3 is just as difficult to develop for for Bethesda or Naughty Dog, Guerrilla Games, Insomniac, Sucker Punch, Poliphony Digital or any other developer out there. They all develop for the PS3, so they all have to deal with the same problems, yet some manage to develop masterpieces and Bethesda still hides behind "PS3 is hard to develop for" excuses. That's not the way a pro developer should act...lame excuses. PD: It might be difficult to develop for, yet they get paid to do so. No excuses there. If it was easy anyone would do it.
@ Laxman Good logic. There's is not one single game developer that sets out to build a game (or game engine) without first considering the target devices. In this instance Beth already knew the PS3's architecture and requirements, having released FO3 (which uses 99% the same engine), they chose to ignore that and assumed that they could 'muscle' their code through on the PS3. It failed and they should be held to account for it. I'm just glad they have pre-warned me about Dawnguards performance. In rough translation the article reads "Performance sucks, we need to reach the minimum performance of Skyrim to release". If Skyrim is their aim point, I'll pass, I was burned by the FO3 DLC, I won't be again.
"PS3 is just as difficult to develop for for Bethesda or Naughty Dog, Guerrilla Games, Insomniac, Sucker Punch, Poliphony Digital or any other developer out there. They all develop for the PS3, so they all have to deal with the same problems, yet some manage to develop masterpieces and Bethesda still hides behind "PS3 is hard to develop for" excuses." They never made such an excuse. They are doing PS3 players a favour by not releasing a product that isn't ready. Who's to say those developers you mention would not have their games up and running a month or 2 earlier on the 360 if they were to develop multiplatform?
@chrisgay: "They never made such an excuse. They are doing PS3 players a favour by not releasing a product that isn't ready." Skyrim was a product that wasn't ready as far as the PS3 was concerned, so how was that doing PS3 players a favour when they released it buggy as hell?
"PS3 is just as difficult to develop for for Bethesda or Naughty Dog, Guerrilla Games, Insomniac, Sucker Punch, Poliphony Digital or any other developer out there. They all develop for the PS3, so they all have to deal with the same problems, yet some manage to develop masterpieces and Bethesda still hides behind "PS3 is hard to develop for" excuses. That's not the way a pro developer should act...lame" excuses." This logic doesn't make sense at all though. First and formeost this is a business. Therefore to ask publishers for more time and money to perfect something when deadlines and budget it there is hard. I expect that these first party developers make the best game for their platform because they dedicate their entire time and budget to it but then expecting that same quality from all developers who have to also make the game for Xbox360, Wii, PC. Would Naughty Dog and the gang be able to replicate that same quality over two years on all platforms I really doubt it. Sony is rumored to be making a PC friendly PS4 therefor they understand that being hard to develop for isn't a very good option.
@chrisgay, @JBSleek: Just as I mentioned first party studios, I could have gone with third parties and multiplatform games. Yeah, sure the first couple of years 360 games looked and performed better, but now there are quite a lot of games who also look better and perform better in PS3. And both versions being released at the same time. So your point is not valid at all. Link from a x360 forum at gamefaqs and opinions from X360 owners (remember this is not my opinion, it's theirs): http://www.gamefaqs.com/boa...