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AAA Games: Think Ahab Only with Joysticks

Though subjective, by definition an “AAA game” is a big-budget entity that’s been green-lit for supposed success. In layman’s terms, it’s a newborn Kennedy (or Kardashian… depending on the developer.) Holding in its fat, baby hands a megastar publisher and a staff the size of the ancient Roman army, an AAA title gets the important press at E3 and generally holds the public in a state of anticipation that varies from three years to the end of time. However, there seems to be a problem emerging, a crack in the side of the marble statue of gaming. Behind the facade of glory and brotherhood, the Game of the Year awards, and overall hoopla, the oldest rift in the books is occurring: the one between bourgeois and the proletariat, the head honcho and desk worker.

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