120°
Submitted by Emilio_Estevez 939d ago | opinion piece

Gaming’s Biggest Problem Is That Nobody Wants To Talk

Kotaku:

Last year, as you might remember, this website leaked almost everything there was to know about Call of Duty: Modern Warfare 3.

As you might also remember, Modern Warfare 3 did okay. Like, $775 million in its first five days okay. People could easily go on the Internet and read extensive spoilers on every single one of the game's missions and plot points. But they bought it anyway. (38 Studios, Call of Duty: Modern Warfare 3, Culture, Half-Life 2, Halo: Reach, Industry, Kingdom Hearts 3D: Dream Drop Distance, L.A. Noire, Mass Effect 3, Team Bondi, Zynga)

Emilio_Estevez  +   940d ago
I think he's on to something here.
AgreeFairy  +   939d ago
It's kotaku, they're never on to anything.
gaffyh  +   939d ago
It's more an issue of nobody wants to talk to Kotaku any more because of leaks like this, that's why they just end up creating bullshit rumors.
BrutallyBlunt  +   939d ago
I think a lot of it stems from wanting to unveil them when they feel the time is right. Some games are in secrecy due to big shows like E3.

The videogame market is an oddity, so many games get delayed for example with no real accountability. We already know the next Avengers movie will be in 2015. I'm not sure why game devlopment has such a laxadazy attitude when it comes to release dates.

It's also such a competitive market.

One big problem i see in gaming journalism is that they always seems to take the interviews out of context. This leads to topics with headlines meant for attention. That leads to kneejerk reactions within the comment sections. It's no wonder they don't want to say much anymore.
#1.2 (Edited 939d ago ) | Agree(1) | Disagree(1) | Report | Reply
iceman06  +   939d ago
You hit on 2 important things here...secrecy and competition. In this copy-n-paste world of gaming that we live in, it would be very difficult to maintain a competitive edge when everybody knows what you have install for 3 or 4 years down the line. Of course, we all know that there will be sequels to blockbuster games. However, you could create competition for a new IP by giving too much information too soon. This leads directly to the secrecy. As far as release dates, I think companies just don't want to say because, as we have seen, the market changes so often that titles move within the same year...let alone 2 or 3 years removed.
I agree with Kotaku that devs could be more forthcoming when it comes to general info. But, even then, I think companies are worried about fanboy perceptions (why is it NOT for my favorite console? This company sucks! Only 20 people worked on this game? It can't be any good! etc.). In the end, knowledge IS power...but with great power comes great responsibility...and PR people don't think that the journalists or gamers are yet ready for that yet.
sjaakiejj  +   939d ago
"In other words, last year's leak helped prove something that people in the video game industry just don't seem to understand: Knowledge isn't harmful."

It sold because it's Call of Duty, not because of groundbreaking story telling, incredible surprises or unique gameplay. E.g. Call of Duty's sales really don't prove anything.

Would you want the internet knowing every plot twist in a movie or game that is yet to come out? The whole reason you anticipate something is because you don't know what's going to happen. Would Dark Knight Rises top the box office if everyone already knew the entire story?

Knowledge _is_ harmful, in particular to new IPs, story based games and less established (read: non-mainstream) franchises.
jessupj  +   939d ago
I think there's far more serious problems in the gaming industry that are a lot worse than devs and pubs not talking.

No risk taking and lack of innovation due to spiraling development costs for a lot of AAA games is probably the biggest problem.
jeeves86  +   938d ago
I think the issue here is that game devs don't want to talk because of the competitive nature of the industry. It's called protecting your investment. The investment you spent hundreds if not thousands of manhours on. It's called building up hype for your product so that it'll sell come release date.

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