Kotaku, Kate Cox- "It's been a month since Funcom's ambitious, modern-day MMORPG first launched. As one of my colleagues has noted, the launch was not without bugs. But I've been playing for the whole month, and I've experienced many of the emotional stages of playing an MMORPG in that time. There were the initial highs, the bit where it started to get hard, and the sessions filled with rage and swearing.
The sum total is a package both innovative and archaic. In a way, the game that manages all at once to be cutting edge and unique, one of many following current trends, and a throwback to an era of game design coming up on a decade in our past."