Gamesradar- We talk a lot about immersion and narrative in video games these days. We bolster our claims of gaming’s newfound artistic maturity by waving around our shiny high-def graphics with their millions of lifelike light beams. We point proudly at our lengthy cut-scenes written by that guy from that TV show that used to be hot.
But that misses the point. The truly important artistic steps for gaming don’t come from the works which backwardly ape cinema. They come from the ones which experiment with gaming’s uniqueness as a medium and strive to find a new creative language of their own. And there have been few more successful games in that respect, in mainstream circles at least, than Limbo.