EA's decision to transition MMO Star Wars: The Old Republic to a mix of free-to-play and subscription model has the "potential to actually drive overall revenues higher", claims Wedbush analyst Michael Pachter.
"On average, the hard core free-to-play market generates higher revenues per user than its social counterpart, with many firms averaging $4 – 5 annual average revenues per user (ARPU) on average monthly active users (MAUs)," explained Pachter. "We think that a franchise such as Star Wars has the potential to attract 30 million or more MAUs, suggesting that the free-to-play version of the game has the potential to generate $120 - 150 million in annual revenues."
There's also the fact that Zynga are completely idiots with executives taking leave due to the insider trading. That company is falling apart fast.
You can't deem an entire industry as sinking on the bets of a failing proposition which was faulty.
"Free to play is expected to grow to $2B revenue by 2015"
The 3D F2P market is very good and profits are increasing. F2P has games making lots of cash that are not even in every country. I find new quality F2P titles all the time. Currently playing Warface the Russian version.
League of Legends, Fallen Earth, Maple Story, Vindictus, Tribes:Ascend, Blacklight Retribution, Team Fortress 2, Super Monday Night Combat, Battlefieldplay4Free, plus many many more F2P games are all doing well.
You can make a $15 million dollar PC Game with the F2P format that can generate $5 million a month in micro-transaction revenue and pay for itself DAY 1 with a very micro advertisement from a Sponsor or two.
The ability to earn "Game Money" by doing surveys, watching videos, etc. is money the Game publisher is earning from it's sponsors along with revenue generated from gamers who buy in game items or customizations.
F2P MAKES CASH!
I'm not saying that this would fail like Zynga, but that his estimates are off if he's using such data considering the steep decline of those type of services.