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Are video game players ready for subtle storytelling?

"They don’t need their hands held, or things always spelled out. They are sophisticated, media-literate, smart people. It’s okay for things not to make sense."

- Dear Esther writer and project lead Dan Pinchbeck of developer thechineseroom explains how trusting his audience's intelligence paid off in the end for his narrative-driven game.

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gamasutra.com
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