80°
Submitted by Venomousfatman 756d ago | opinion piece

Trophies/Achievements Done the Right Way

It's human nature to love the feeling of accomplishment or of obtaining something that is desirable. For every task that a person does, there is an expectation of obtaining something in return, be it tangible or not. This generation more then ever, just about every video game has assimilated into the notion of having achievements/trophies tied into every facet of the experience they provide. As we progress through a game, either in single player or multiplayer, we just love the sound of the notification that pops up detailing what task we have completed. We take both joy and pride in the fact that we have some way of displaying our devotion to playing a specific game, or something to show how much of a gamer we are compared to others anywhere. But are achievements/trophies made to really give us satisfaction for playing through a game, or intentionally designed to be insanely difficult and push us to our boiling point? There is a true answer to be found through all the sounds of the... (Culture)

Qrphe  +   756d ago
I'm never played Gundam Dynasty Warriors even though I'm an hardcore Gundam fan, but I have had fan obtaining the trophies for Dynasty Warriors Next oddly enough.
admiralvic  +   756d ago
The DW Gundam complaint is more so isolated than the writer makes it out to seem. DWG 3 for instance was pretty much done once you finished EVERY SINGLE LEVEL, which is around 300 levels. It was far less daunting than it sounds and was a fairly easy platinum. The same goes for Kens rage, Kaizoku Musou (collecting things can be annoying) and several others. Sure there are some insane ones like Warriors Orochi 3, but that and strike force features online to help pass the time.

Additionally I wouldn't say Uncharted handles them correctly. Getting all the treasures generally requires a guide (how many people get them all in 1 pass without a guide?), which can be daunting trying to figure out where exactly these spots are and annoying to find 100 items in general. Not to mention adding another run on the hardest difficulty for one trophy is downright annoying. I would say a better example is Borderlands and a better awful example is XIII, which is impossible to platinum without grinding for HOURS just for cash to buy items.
Nick212004  +   756d ago
Never been a fan of trophies/achievements, but definitely feel developers need to implement them effectively for those who do care.
SoldierX  +   756d ago
Playstation does trophys like I make spaghetti, not very good both are like noodles with ketchup

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