Chris Faylor of Shacknews writes: It started off rather simply, with a severed arm and blood squirting everywhere. Lead character Ryu, under the control of Team Ninja head Tomonobu Itagaki, chopped off both of an enemy's legs and, in one smooth motion, decapitated him before he had time to fall over. After the battle, Ryu flicked his sword to clear it of the excess blood. s the demonstration continued, he showed off a number of tools at Ryu's disposal--a bow and arrow used to pick off jumping enemies, a giant scythe that seems to severe a limb with every swing, a set of Wolverine-esque claws and accompanying bladed boots--but none that packed the same eye-opening oomph as that fiery explosion.
Just like that, the demonstration ended. The renowned game designer, who is known to be notoriously difficult with the gaming press, paused for a moment. He removed his trademark sunglasses and rubbed his eyes. Then he threatened to cut me in half for asking if enemies could be sliced in half and still crawl around.
A sample of the interview:
Shack: I just saw a one-armed enemy hop on top of Ryu and attempt to drive a sword through his neck. How much damage can those guys take?
Tomonobu Itagaki: They can basically keep fighting until they are completely in pieces. A one-armed enemy will still fight.
Shack: Does that mean you can cut an enemy in half and they'll still crawl around?
Tomonobu Itagaki: You wanna try? We can probably find a sword somewhere [laughter]. We have to be realistic to a certain extent.
Shack: Are you planning any sort of downloadable content?
Tomonobu Itagaki: Yeah, we're definitely thinking about downloadable content. In the past, when I've said I've been thinking about something, there have been times when I haven't followed through. This time, you can rest assured that I'll follow through.
It'll be something that'll make you say, "Whoa."
Shack: Have you had the chance to play any of the recent action games, such as Heavenly Sword, No More Heroes, or Devil May Cry 4?
Tomonobu Itagaki: I played the demo for Heavenly Sword and I thought that one thing is did well was showing the weight of the weapon and how the main character swung that heavy weapon with her relatively light frame. You felt the fragility of the main character, I thought it was good animation.
However, I think the overall sum of the game design parts left a little to be desired, so I'll be looking forward to a sequel in that franchise. I haven't played No More Heroes. DMC4 will be out soon, so I'll be sure to play that as well.