Kotaku- We've got two copies of New Super Mario Bros. 2 in the office. And we've got an original 3DS and the new 3DS XL. The XL's screens are advertised as being 90% bigger than the regular 3DS'. Numbers are nice, but wouldn't you rather just see the same game running on each unit? That's what we've got for you right here.
I've heard nothing about them upscaling the resolution to better fit the larger screen. If a game is designed at a resolution that takes advantage of the smaller screen, but is then played on the XL, I would think there would be a loss in visual quality. We are talking a screen almost double the size of the original's.
Even then, I feel that the overall design of the original 3DS is more appealing than that of the XL.
to my knowledge there is no "upscaling" done here because both have the same amount of pixels, only on the XL the pixels are more spread out.
bigger display means less PPI and less sharpness than the OG 3ds, but the catch here is thats its not about the pixels only.
its about the distance you would play the xl compared to the og 3ds.
now obviously because this one is bigger you wont glue your face to the screen like on the OG 3ds and thus the display may appear as sharp as the OG display (depends on the distance and your sight if you are a almost blind like me, lol) the screen wont have that much difference in sharpness in those circumstances.
color accuracy, contrast, viewing angles and better 3D effects is more noticeable than a slight drop in sharpness. (which i hope they improved those aspects in the XL because i didnt see the screen for myself yet)