Opinion: The Case In Favor Of Cross-Media Convergence

The explosive growth of games mean more and more crossover with other media such as music (Guitar Hero/Rock Band) and movies (Brash Entertainment). But is it good for games? In a two-part opinion piece, Gamasutra's Leigh Alexander starts with the case in favor.

2007 saw many of the boundaries to which the industry has become accustomed begin to dissolve: the distinction between "casual" and "hardcore" gamers, the distinction between games and social media, the distinction between MMOs and virtual worlds, and perhaps most significantly, the line that has historically segregated games from other forms of entertainment.

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