Up until Grand Theft Auto 4, the GTA series was basically defined by massive sandboxes, crazy missions and so much to do it made your eyes spin. Whether it be stealing a tank while an army captain goes for a drink in Vice City or piloting an actual jetpack straight from under the noses of the military in San Andreas, they were games filled with humour and some of the most memorable missions in gaming history.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
YES. That's what made it fun playing: Doing things you can't do in real life. I prefer not to have realism in video games.
I'd rather it be a mix between insanity and realism like San Andreas. Not on the level of Saints Row the third where you're fighting Shark Heads and throwing kittens, but on the old GTA level with subtle humor and easter eggs and wacky side-missions.
I liked some of the realism but having a jet pack would be pretty freakin awesome while you fly over vinewood sign. Plus in multiplayer. It should be more realistic than insanity because it defines realistic problems but in a more video game world type way. Hell I love gta 4 and I dont vcare if V is more realistic just make the cars a little easier to drive please.
No cause Saints Row has kinda made itself that but i do want GTA V to lay back on some realism and add just a bit of fun like maybe the cheats from SA where you can get a Jetpack like cheat mode would be unrealistic mode(obviously) and when you don't use cheats, it would be realistic mode cause i still like realism but sometimes i would like to choose from them.
Nope.
We have Saints Row for that, and they go further with it than I think Rockstar ever would.
I like the feel of IV. I feel it's the direction that the series needed to be taken in.