With Square Enix doing their annual spin-offs and the recent rumor of there being ANOTHER addition to Final Fantasy XIII, in Final Fantasy XIII-3, I think it’s time to defend a forgotten game.
This game is by no means amazing, but it has received so much hate in it’s life. This game is Final Fantasy X-2. While it isn’t an amazing game, it is still a game that is worth playing and is also a very great title. Here are 5 reasons why Final Fantasy X-2 is a great game.
Hurts the excellent story of FF10 inmho.
The story did not pick itself up until near the end. The characters were bland and they were just there. They were just there for the sake of it. Their whole existence was just to drag a long. Wakka seems so unrealistic with his "HEY LETS BE FRIENDS EVEN THOUGH I JUST MET YOU HEY LET ME GIVE YOU A HEAD SCRATCH CAUSE I MET YOU 2 MINUTES AGO" That guy is socially impossible.
Tidus was horrible, whiny and pathetic.
The only thing I like from the story is the take on religion. Even though it's subtle.
O and Seymour ....O lord Seymour...He was just silly.
I also didn't like the drastic change in Yuna's character. I realize they had to bring her out of her shell somewhat because she was becoming the main focus but the drastic style change both from combat and attitude made no sense. I mean she went from withdrawn somewhat in FFX to badass at the very opening of X they should have grown her into taht instead of just making such a jarring change to her character.
However from a game play perspective it was a very good game it was very open and the battle system was awesome.
But FF10-2 os still better than FF13
If Paradigm Shifting changed everyones outfits, I probably would have enjoyed it more.
Or even if it simply changed their attack stance/footing, or really changed... anything.
Paradigm Shifting pretty much just gave you access to different skills. It didnt have the same feel that you were actually changing anything.
Dress spheres were more reminiscent of classic jobs, while Paradigm Shifting felt like a boring bland way of restricting skills(since shifting doesnt actually change anything physically).
I get that the game was trying to show Spira as more calm and care-free since Sin was gone, but so many things just came off as weird or downright childish. Did Square REALLY think this was the best way to expand FFX's plot and show us what a Sin-less Spira looks like?
Why? Just WHY?
Some of the things Them_Bones says are funny, but I always see his comments getting marked down for "Immature" or "Off Topic" lol.
I too think that X-2 was rejected as a "girl game" due to the all female cast, but it is a good game. I also liked Dirge of Cerberus because I took it for what it was, a 3rd person shooter with Vincent Valentine as the protagonist.
I had fun with it, and when it comes to the definition of a "great game" isn't that what really matters?
Nevermind the whole freaking Dreamcast 2 argument...
Every Final Fantasy game that came out before it were pretty deep & serious games in nature. People were just not expecting a Final Fantasy game to be so 'campy & cheesy' in its approach to story & gameplay.
In my experience of the game i tried to block out all the cheese & enjoy the game for what it was a side story of a main Final Fantasy game. A game not to be taken seriously, a game trying to be different, a game that it less intense & dramatic like previous Final Fantasy games. When i did that i found the game to be pretty fun & a good game overall. The battle system was great, the music for the most part was excellent (that piano theme at the title screen is so so good), and the ending was a happy one.
Remembering back i found the game to be funner than Final Fantasy 13 cause FF 13 took itself too seriously & it became more of a chore to finish than being fun. FF 13-2 fixed the chore part of FF 13 but it still to me was missing something for me personally.
To me, everything about X-2 reflected that idea. Yuna's drastic changes, New Yevon, it all echoed Spira's attempts to find something to believe in, some way to keep on living. All the summoners, whose job it was to die for the world, had NOTHING to go on; how would they cope?
I loved it.
Wasn't the greatest FF or RPG ever(hated how they massacred blitzball, especially), but it was a breath of fresh air in the genre. Having a healthy dose of Rikku didn't hurt, either.
XIII is XIII. I loved the characters and how their growth was molded by the story. The story itself was really a lot better than most people gave it credit for, though I admit it could have been told better. XIII-2 might have improved on mechanics for some people, but the story was flat to me; I still haven't finished it.
X-2 > X
X > X-III