40°

War-torn Developers: Creating Games from the Front Lines

"What's it like to create games in a warzone? We're talking about the same kind of environments mimicked in our most violent shooters and open-world adventures, video games that often ignore the real people traumatized by the bloodshed, and the near-constant state of anxiety their lives have become?

"Gamasutra talked with several developers in countries torn by war or trying to rebuild after a revolution, seeking to learn about the struggles of trying to make games while there's an insurrection mounting and the cracking sound of gunfire outside.

"We wanted to know how the violence around them -- which for some has lasted for decades now -- has affected their local game development community, how they make games, and what kind of games they want to create," writes Gamasutra.

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gamasutra.com
70°

Game Cooks Confirm Launch Date for Vindicta

The FPS will launch on the HTC Vive first.

50°

Interview: Sergio Rosa from The Domaginarium

Exclusive interview with designer and writer Sergio Rosa from El Salvador's The Domaginarium about their upcoming platformer-horror Lovecraftian game, The Nightmare From Beyond.

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vintagekayfabe.com
20°

'Enola' Developers Reveal "The Cave" And Enters Alpha 0.6

"Sergio Aris Rosa and the Domaginarium are hard at work on their unique horror title, Enola. Unlike most horror stories, this is a love story. Rosa sums up Enola‘s narrative in the fewest words possible on his blog: “You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too late and the killer claims yet another victim.” The latest alpha is restructuring large portions of the game due to user feedback." - Emerson Smith

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indiegamemag.com