Top
20°

Scared Stiff: Turning a horror trope into a treasure

Joystiq:

Whether you've spent the last two years foraging through horror games, or the last twenty, by now you may have noticed that they have a few things in common. I was recently playing a "scary" game that will go unnamed, and as I progressed, I recognized that I felt that needling desire to get up and go do something else, anything else, even though I was supposed to be relaxing and enjoying myself. It was that sense of weariness that can only come with drudgery, the frustration that says, "This could have been so much better, if only!"

The story is too old to be commented.