The unique narrative structure and overall presentation of Remedy’s Alan Wake was without a doubt its strongest suit, creating that eery feel which the horror-like title truly needed, whereas the combat, although engaging, found itself taking a backseat to the atmosphere presented to us. The combat system didn’t have a lot of variety, and began to wear a little thin at times, following the simple mechanics of “purge darkness, shoot, reload and repeat”. Like most fans, I followed Remedy’s teaser of a second title in the series with great hope for the product, and greatly anticipated the potential improvements to be found. Instead of the anticipated Alan Wake 2 title, however, we were promised a suffix sequel, which would continue the storyline in a smaller outlet. Needless to say, I was thrilled to jump right back into the tweed/hoody apparel and dig deeper into the extraordinary journey I had begun.