Gameolio: "Lone Survivor has a lot of interesting game mechanics that act as story mechanics too. How your game plays out depends on what choices you make. For example, for some inexplicable reason, someone leaves you coloured pills in your bathroom every night. There are instructions that explain what they do, but will you use them? Who’s leaving them for you to take? Taking the ones that make you sleep sometimes trigger dreams where you’re sitting in a chair on a stage, next to a man who’s doing the same thing. You have conversations, but what is going on; who is that man and why are you on a stage? Why are you having these dreams when you take that specific pill?"