Last year was one of the best years in gaming that bit-tech.net can remember - but what is it exactly that makes a great game? bit-tech.net put their minds to the task and come up with ten rules and examples that divide the classic games from the crap ones:
1. No unskippable cutscenes.
2. Make the game work.
3. Communicate goals clearly and immediately.
4. Difficulty should cover all abilities.
5. Multiplayer isn't always required.
6. Conceits are OK.
7. The interface should not be a problem.
8. FMVs are always a bad idea.
9. Saving should not be a chore.
10. Break the rules.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
have to agree with most of em' but FMV when done by Square Enix are usually out of this world great.
don't sacrifice game play for pretty graphics.
A game can look like crap but you can't put it down...where on the other hand a game can have the best graphics in the world, but your bored of it after 2 days.
One of the best games I've ever played was MULE on the C64, so many hours went to that playing with my mates when I was younger, and it really was a blocky program.