PSU.com writes: "Naughty Dog's Uncharted franchise is one of the best new IPs to come out of the current generation of consoles, but the series isn't without its faults."
I agree the climbing is just following a path. I'd like environment interaction to have more substance.
The problem is that Uncharted's campaign is more interactive media than it is a game, you are always heading down a dedicated path, scripted events at every corner. Bigger environments would take from the overall flow I don't see that changing. It's not trying to be an open, approach from every angle experience. If anything I'd prefer it to include less but more refined combat, so that it would focus on what it is, a cinematic interactive story that is scripted and planned from the moment you press start.
That what makes Uncharted Uncharted :) From what we saw and heard about in the Last of US demonstration Naughty Dog know how to set up a non linear world if they wanted to...
What have we seen from Last of Us that isnt Linear?
Like I said everything in the demo :) Its just so good it looks scripted!
People these days seem to think that linearity, cutscenes, and online are all failure states, and that is TOTAL CRAP. Games can be designed that way without it automatically being bad, and Uncharted is certainly not bad.
Linear or not, scripted or non-scripted, as long as I enjoy a game, those are just meaningless words.
the only thing it gets wrong is the sound of the guns. that to me is a big deal.
I wouldn't mind seeing the next Uncharted go down a Batman: Arkham City-esque route, with an open free roaming environment with main/side quests & collectibles; whilst also retaining some of the polished linear sequences that are a hallmark of the series.
i only agree with the linearity. it dont have to be open world but larger roaming areas wouldnt hurt. Dull enemies ?? SPOILER ALERT*** you fight slow monsters and stuff./SPOILER ALERT*** How is that dull? Nothing wrong with the climbing imo.
More like 3 things he doesn't like. Maybe he should play different game and stop trying to turn a game into something it's not supposed to be. Since when is linearity a bad thing? Or cutscenes? Or multiplayer implementation? If the end result is great, then STFU.
It's suppose to be like that lol.
The assassins creed series handles climbing so much better than the uncharted games. But overall I think the uncharted games are better.
@ Perjoss I think the Infamous series handles climbing alot better than Assassins Creed.
Yeah the climbing was kind of a waste, it was not challenging, nor was it supposed to be, it was essentially time wasting moments for the sake of pacing.
Is not a waste. thanks to the climbing mechanic ND can be more creative and diverse with the level design at the same time it adds verticality to the gunplay and to the puzzles too. Is just that you guys haven't put any thought on its design... But it's fine though, we are just gamers after all, not game designers.
gives variety on how you tackle enemies! maybe not on easy or normal difficulty where enemies go down easily and you can mow them like you do in rail shooters but on hard and crushing, being able to climb your way up to a good vantage points or climb behind walls help a lot! sneaking behind enemies in multiplayer is very satisfying too! it gives the sense of exploration for what they are trying to achieve with the franchise. it's treasure hunting, would you like it better if they disable the climbings and all your objectives and treasures just lay on the ground like most FPS? seriously, there are nothing wrong with the climbing!
Again...I'm not talking about the climbing mechanic which is good or combat situations and stealth ones, i'm talking about the climbing sections which involve no type of difficulty or any point really, they are there for the sake of pacing. They are inbetween combat sections and generally involve Holding a direction and pressing A without even thinking about what you're doing(opposite of a platformer which requires your full attention)
The climbing if you look at a lot of it is also used to show the beauty of the environments graphics etc, as many climbing scenes open up the camera and show the game world and an idea of what's to come.
add another to the list is improving shooting mechanics and cover mechanics. the grenade shockwave stumbles your character even though your clearly still under cover you still can get shot very annoying.
First of all, the shooting mechanics are very tight. Second of all, get behind a chest high wall and allow an explosive to go off on the other side. You're in for a surprise.
I agree with Silent. The force exerted from an exploding grenade would certainly make you at least shake a good bit, even if you are behind of brick wall.
Didn't think I'd agree with the article, but surprisingly, I actually do.
Yea me too. I mean I love the uncharted series but this person brings up really good points.
Uncharted is a cinematic experience Its designed so its intuitive, and does not tax the player. As you are doing puzzles, the game constantly gives you hints when you take to long... and due to its design thats why this author has problems with the series These are not problems, but rather what ND wanted to put in the game. The climbing is meant to be easy, its not Tomb Raider or Mario where you need to time your jumps, and hold on to a button to hold on. I remember when Drakes fortune came out, and people praised the climbing for it being easy They don't want to add more enemy types... I meant you have an enemy associated with each weapon, snipers, rpgs, foot soldiers, heavy's... its not meant to be a gears of war, where there are multiple species of enemies.I mean, they are people... you can't do much with that. The pirates and mercanary's are also an easy way to remove political correctness, as they are not allied with a country. Finally the thing people love to pan uncharted for is linearity. If the game did open up, it detracts from the story and pacing. Uncharted is about roller coaster moments... and great pacing. If they opened that up, some of that can be lost. And ND has proved they can make a wider game with the last of us, as they have made assets that still benefit the story and allows players to explore. The scattered items that add to the story This is what uncharted is... they aren't problems... they are things the series does. These things are done intentionally. Uncharted is not made to test a players skill, but give them a fun narrative, great visuals, and an overall great experience Im not going to lie... I love the series, but they need to give it a fresh new coat if they want to make uncharted 4... TLOU is like a breath of fresh air, and why so many people are excited for it
People seem to think the Nirvana of games lies in in being open-world with infinite fetch quests to sustain their OCD in order for it to achieve merit. Had Uncharted been a generic title (to which we have seen countless of) then the linearity, pacing criticism is warranted. It really was quite evident what ND is achieving to do, they were trying to make to make the game immersive and even points out at one time that it would be very difficult to make the series open. Which is probably why they wanted to start on TLOU, the believe they want to do something different in the industry as opposed to the typical Crytek/Epic games mentality (uber graphics, physics but no substance to back them up).
i do agree it would be more of a challenge for players
Linear gameplay was force in Uncharted 3. Nuff said.
2 of the problems can be solved but 3rd of it not being more open is just plain wrong. If you are a UC fan than you know ND are going for a cinematic look and open world game don't look cinematic. I do hope though that ND waits till next PS before we get another UC just because i feel like UC series can grow a lot more with better tech
I agree with your first point, and this is especially true with U3. There were those armored enemies that you had to shoot in the head about a billion times, and that got obnoxious. Your other two points, though, I feel miss the mark a bit. The climbing being easy in Uncharted is what makes it so much fun. And it's not like it's "too" easy. There are a few instances where it's almost puzzle-like, and attempting to jump to the wrong ledge will lead to death. Also, Uncharted's linearity is what makes the stories so great. Just because GTA blew the doors open for sandbox gameplay doesn't mean that every series ever needs to follow suit. I've probably played through Uncharted 2 more times than I've played through any other game this generation. Red Dead Redemption was great, but I doubt I'll ever play it a second time. And I've still never finished an Assassin's Creed game. I guess I don't understand why "linear" needs to be a dirty word in the game industry.
This guy... Lol. This guy...
Only problem I ever had with Uncharted 2 and 3 were replayability. The first playthough they are pretty mind blowing and have some amazing set pieces to go along with a great story. But on the second playthough when you know where you have to go. The scripting is very apparent and can feel pretty broken. Other than that, they were great gaming experiences for me
YES. I agree with most of this article. The filler, repetitive kill waves of cookie cutters bore the hell out of me. The linearity and the lack of exploration in the story is just painful when playing the games two or three times for a Platinum. Give the player some choice. Branch out the pathway to have him decide which path he should go, and add alternate events and cut-scenes to make the story more dynamic. It's not that Uncharted games are bad, but they leave so much room for improvement and none of the sequels are huge improvements over the first game.
give us multiple ways to do an objective, that would add so much to the replay value.
I'm hoping that this is why they are dong The Last of Us instead of a new Uncharted.
The only two complaints I could point out for Uncharted is what they did to the online in U3...they ruined it. They had a great, skillful, simple online in U2 which was unique compared to other online games out there and then added a bunch of crap like every other online out there, in U3 which made it unbalanced as hell. The second complaint is the AI in U3, why did enemies charge at you when you were shooting at them, basicaly ignoring the cover system, i'm not saying I wanted to pick them of one by one in cover but at least make enemies move around...just not charge at you then start a fist fight only for other AI's to gun you down. God I hope ND go back to what U2 online was like in U4. Like anyone would miss those changes.
wow yall complaining about the climbing
Uncharted isnt perfect, get over yall self
I don't think there is such a thing as a perfect game but games does not need to be perfect to enjoy them.
Because Drake's animations are top notch, the transition from animation to another can sometimes can be pretty jarring especially in UC3. Also, enough with the Hollywood cliche, UC1, UC2, and UC3 pretty much share the same plot, Drake goes on a treasure hunt only to discover that it's far greater than the few golden coins he's after so the whole plot radically shifts to world domination forcing him to resort to playing the hero. All three of them ND! Just why! Edit: I would also like to see the main team work on a new IP before going back to UC4.
*cough* Last of Us *cough*
Main team. Wow at the disagrees. For those who disagreed, can you deny any of this? Please elaborate and convince me. Typical N4G.
I don't necessarily disagree but... Only when you choose to describe things in the broadest, most general terms. Let me try one. Every life shares the same plot. A person is born, they do stuff, stuff happens, they die. There's enough difference in the details to keep each game/story exciting and interesting. Now, having said that I'd like to see the next Uncharted avoid the supernatural or hallucinogenic ending twist and stay more firmly planted in reality. Lastly, I thought ND had two equal teams. I never thought of them as the Varsity and JV squads.
No please, dig into the details as much as you like, I still fail to differentiate between all three games, the plot is reiterated throughout. Main team or UC team let's not stop there. The point was delivered. Let's get down to the meat.
OK, I'm now reading UC team/TLoU team as opposed to main team/sub team. So you're saying you want to see the UC team to take a break with a new IP before returning to the UC series? If so, I don't disagree. An artist shifting gears between projects can help breathe some fresh air into their work. In regard to the plots, the archetype is similar, but mostly noticed through analysis, not gameplay. While playing the games I never had the 'been there done that' drudgery feeling.
There, that wasn't very hard now was it?
Wasn't very hard? You choose to be a condescending prick over your poor choice of words? Nice!
I believe I made myself very clear but I didn't know people around these parts needed to be spoon fed. By the way, personally attacking me is nothing but a sign of weakness.
So, pointing out your demeaning tone is a personal attack? LOL. You've done nothing to refute any of my points, and instead stealthily insult. That's surely a sign of strength. It's nearly impossible to have a civil and intelligent exchange here. Typical N4G.
but despite all, Uncharted is still one of best and most successful games of this generation if not all time. there's always more room for improvement in any game and i believe Naughty Dog are well aware of all that and i'm also sure that a quality studio like that will have more surprises in the future.
The one thing I agree with most is the Linearity. Not that I have an issue with it, just that I would love to see future games in the series open the game up a bit more for more environmental interaction and exploration, and being able to climb almost anywhere, so that there's even more ways to play through the game. As far as the Enemy Types, Uncharted is grounded in reality (for the most part) so I don't think that's going to change all that much in the future unless ND goes with a more Sci-Fi approach. Since there's already been a few Sci-Fi related instances in the Uncharted games, I don't see why Naughty Dog shouldn't consider a future Uncharted game that ramps up on the Sci-Fi a little bit more because it would increase the chances of more varied enemy types than just Mercenary, after Mercenary and I'd love to see that. As for the Climbing being Easy, platforming in most games this day and age (unless they are actual platformers like Mario and others) is relatively Easy, so I don't think that's going to change much in Uncharted. But, in future UC games I would like to be able to climb on more objects/structures in the game and not being so limited as to what you can and can't climb on.
Always thought UC had too much combat, which breaks the immersion for me. Everything about UC is pretty believable until you realise that this untrained treasure hunter is killing wave after wave of mercs who kill for a living. I know they have tons of shooting for all the gun heads, but how about skipping the sections where you HAVE to kill everyone just to move the story forward. Would love to be able to go thru the entire game without firing a shot if I didn't want to, stealthlike.
I think adding stealth as a gameplay option would be a great way to evolve the gameplay. As it is, there are just 'stealth' missions. And, even then, those missions are on the light side when it comes to stealth gameplay as far as options and possibilities. I think games like Deus Ex: Human Revolution really are showing the industry that gamers love it when they get to decide how to play through the game.
It's no Splinter Cell, but since Uncharted 2, almost every area is "stealth-able". So I don't really understand where you're getting the stealth "missions" thing. Sure, there's the early part of Uncharted 2 that required stealth, but after that the player has plenty of choices on how to approach a combat section. They're mini-sandboxes really. Granted, it's really hard to stealth an entire area, I've only been able to completely clear a few. But usually I can take out most of the guys in any given area without being seen. But no, you can't just sneak through to the exit without laying a finger on the enemies, but would that be any fun anyways? The stealth is one of my favorite parts of Uncharted.
***It's no Splinter Cell, but since Uncharted 2, almost every area is "stealth-able".*** You can do some stealth in most areas, not all, but not all areas are completely stealth-able. Nor is the game designed around various stealth concepts (distractions, disguises, silencers/silent weapons, etc.). ***So I don't really understand where you're getting the stealth "missions" thing.*** Those missions where you are required to be stealthy, there is no other option. ***Sure, there's the early part of Uncharted 2 that required stealth, but after that the player has plenty of choices on how to approach a combat section.*** I wouldn't come close to saying "plenty" of choices. Especially not in Uncharted 3 where at the later part of the game you were dealing with things that would bee-line towards you and there was no way you could hide from it. It also involved a ton of open areas that did not have an option for stealthy approach. There was the one major scene at the castle where you could stealth kill every guard in the courtyard and up the stairs to the two entrances, but that was about it. And, even then, that was a very basic 'stealth' mission in comparison to other games.
@shadow "But no, you can't just sneak through to the exit without laying a finger on the enemies, but would that be any fun anyways? " what is fun for one gamer is NOT fun for all. Wish more gamers would keep this mind. We all don't want to just shoot things. Having to shoot loads of faceless enemies is not why I play UC. If I wanted mindless shooting I'd play one of the many shooters that all do it. UC is played for the great story it tells, at least for me, and being able to skip all the mindless point and shoot would make UC even better for this gamer.
You don't have the option to go full stealth though... a gripe I had with Uncharted 3 was when you try to sneak on the plane, I stealth killed everyone, except for 2 guys who I had no way to sneak up on as they were gaurding the door. So I shot them, and enemies spawned after me Its why I'm very excited for TLOU, as they are giving more options
First of all the climbing being 'easy' as people keep putting it, I can't tell you how many times I fell to my death in the mountains in Uncharted trying to find the right place and time to jump from one thing to another or how many times I fell out of the train trying to get to the top. In the the usual way of gamer exaggeration, people act as if it was so simple to climb in dangerous situations. I have seen people fall down chasms trying to make their way across them and people act as if a baby could do. Also as I CONSTANTLY point out people played Prince of Persia and many FPSs with just as much or more linearity as Uncharted does and they never griped about it as much as they do now. POP was a great game but there were no extra ways of doing things or other places to go or anything to find. So I never understand the CONSTANT whining and griping about how linear UC is when people play tons of games that are linear and never point it out as much as they do with them. It's like as soon as a PS3 game gets too high a score suddenly people wake up and find all the faults they ignore for other games. I played the latest Zelda game and realized how awkward Link's motions animations where and yet you never hear anyone say it. But with UC that is all you hear about. Also listening to the enemy type like my friend said the game is grounded in reality. They already went over the edge with Yeti like monsters and wild men with cross bows so I don't know if people were expecting devils or demons or aliens or centaurs to pop up out of the ground or something. So in short UC2 was not perfect like most games are not but the stupid things people nitpick about it just shows how much people reach when trying to find fault in a game. Like the people saying Helgan in KZ3 was grey and bleak looking. They were on a war torn,burnt out, industrial planet. I don't know if you were expecting bright orange buildings, with red stripes and blue flowing lakes and clear skies.
Not being on PC ;)
Would prefer harder jumping/climbing, harder enemies. Shoot and cover work fine imo, but as always tweaking isn't a bad thing either. I actually really like the first game, feels raw. except the explosions. I expected more to the end of UC2. But all are great games. I'm hoping they leave uncharted4 for PS4. As for games this gen. For me i've played many. DEADSPACE UNCHARTED'S ASSASINS CREED'S BF3 KILLZONE'S And many more. Most underated game. KILLZONE3. The game is blast from start to finish. I implore you to play it.
Yeah, Uncharted 4 for PS4 would be a great launch title to show us what Naughty Dog can do with even better hardware.
I would've added the online in Uncharted 3. It was a huge step back compared to U2. Why ND! It's like Naughty Dog and Guerilla Games sat in a room and said 'lets create a really awesome online experience and then take it all away with the next entry, you know for the LOL's.'
No you're just another idiot gamer that lets his vision be painted with nostalgia.
I completely agree. I loved UC2 multiplayer and played the crap out of it. As soon as I started playing UC3. I was kinda shocked at the questionable changes they made. Although UC3's multiplayer has grown on me. It still doesn't compare to the enjoyment to UC2. As for KZ? I completely COMPLETELY disagree. KZ3 is 10x better. KZ2 had a lobby list and you couldn't make game parties to play with you friends like you could in KZ3. You had to leap frog in. Also since KZ2 was a lobby list and the host could set up his lobby with whatever options he saw fit. It just seemed kinda lame to me. And everyone seemed to make all their lobbies fit a certain criteria. Like no certain classes or Rockets only. Or a certain level only. What about just making a regular default match? I would make those after getting so frustrated and no one would never join. KZ3 fixed all that. Finally you can invite your friends. Make a party and join the game. Game matches were less laggy that KZ2. And had just overall a better setup than KZ2. Going back to UC3. They went with the we gotta expand everything from UC2 and make it bigger. And I think that is where ND messed up. FIrst of all it needed a lot more polish. It doesn't feel like all the kinks were worked out. Also what made UC2 was the simplicity. UC3 expanded on everything. And a lot of "setup" players can make for themselves seemed unbalanced. Or flat out unfair. Also The map selection in the matchmaking needs some tweaking. Doing Museum 5x in a row should not happen. Especially when I own ALL DLC. Still a good multiplayer, But not as much as I thought I would enjoy.
The hand to hand combat is pointless and scrubby in Uncharted 3. 1) It's pointless. There's no reason you'd choose to fist fight when you have the option to shoot an enemy. There are several sections in the game where it tries to force you into a fist fight (like the bit in the burning mansion where that big guy shows up) but if you are smart you can just run away and shoot them while running - there's simply no reason to fist fight. 2) It's totally scrubby. There's absolutely no skill involved in the fist fights, and as such they aren't fun and are unrewarding. I recently got the trophy for defeating one of those big guys without taking a hit, and to do it I figured out that all you need to do is simply mash square and triangle at the same time until the fight is over. That's it. There's zero gameplay there.
That's complete BS, and you know it. If you saw no point in fist fighting, you have obviously been playing the game on the most easiest of difficulties to allow you to essentially run around and hip firing everything. If you did what you supposedly did: "mash square and triangle at the same time", why is it do we get screen prompts to either press square or triangle and never both, failure to do so results in taking damage. You use the melee options because they are more powerful than guns, they allow you to one-hit kill most enemies especially where you catch them off guard.
It's reality, and in fact I got the trophy for beating the big dude without taking a hit on Pro difficulty (or whatever the highest difficulty level is in your language). Lol screen prompts. If you don't believe me, just do it yourself. Get into a fist fight and just mash square and triangle at the same time. That's all you need to do. There is no gameplay there at all. NONE AT ALL. I guess you guys must enjoy scrubbing buttons thinking that it equates to decent gameplay. And yeah, seen as fist fighting is totally pointless, just run and shoot from the hip whenever you can... The one hit kills are just for when you are sneaking around. Yeah, that's fine, but that's not what I'm talking about. They are not fist fights....
That's a bit contradictory ain't it, you admit to the screen prompts being there, yet you continue to say you just need to button mash. Screen prompts = QTE's, you either succeed by pressing the right button or fail by the wrong button. Had you said Uncharted 2 has button mashing, I would be inclined to believe you since it only has the square button in use, unlike Uncharted 3 with square and triangle. Hell the fact that on crushing mode they remove the screen prompts is proof enough that square = attack and triangle = grab/throw/duck, which can be done on command and therefore there is 100% gameplay here, if you believe it's easy, that's a whole different issue altogether. But yes I do believe the combat is easy, but I think that's more a product of good combat design married with shooting mechanics.