Every year more and more videogames want us to believe they’re taking modern warfare seriously, but can a game ever show us the horrors of war in a responsible way, without glorifying the violence it wants to condemn?
It can, but they're not really doing it right. Only a few developers seem to 'care' or have thought it through on how to make gamers view war in a more responsible way. I've come across games that seems to show just for the sake of having violence in the game.
Sure it can, but it would certainly be very different from the usual war games. You can do badass things but still have the game convey the feeling that you may be doing the wrong thing, like in Shadow of the Colossus. The writing and game mechanics would have to suit the overall idea, but it could be done. Sympathetic characters (including children) that die, finding out you weren't sent to fight for the reasons you were told, maybe playing as a medic and trying to save horribly wounded soldiers/civilians... or just keep them alive long enough for someone else to take over. If pressing a button repeatedly to make Snake crawl through that tunnel was so intense, it should be possible to convey tense and dangerous real life situations with more of a feeling of reality and consequence than a Michael Bay movie. Storytelling in games is still in it's infancy compared to books and movie, but gaming will eventually have it's Platoon, Apocalypse Now, Full Metal Jacket, Hurt Locker, etc.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.