GamerZines writes:
Thursday, 26th July is the day that Need for Speed World celebrates two years in service, but it wasn't always plain sailing for the persistent online offering of the world's most popular racing franchise.
At launch way back in 2010 the free-to-play MMO was chastised for poor social features, unsatisfying racing, limited car choice, a complete lack of any kind of performance tweaking and an underwhelming visual customisation suite. Not exactly the kind of reception which boded well for the future, yet fast forward to today and the often overlooked release boasts a staggering sixteen million users!
Yesterday we caught up the game's producer Marc De Villis to ask what has been key to that dramatic transformation and what it was like in those dark days a few weeks after launch.
DSOGaming writes: "Back in 2015, Electronic Arts shut down the official servers for the online racing game based on the Need for Speed franchise, Need For Speed: World. However, PC gamers will now able to play this racing game in offline mode as an offline server mod has just been released."
"EA's free-to-play titles are shutting down in 90 days."
I always meant to check out Battlefield Heroes, but I always ended up turning back to Team Fortress 2. I guess I'm not the only one.
Such a good feeling to know a game I'm still playing 3 and a half years later is still making enough money to keep going for many years yet :)
MMOsite: "Welcome to the MMO Show Post. In my usual effort to bring you MMO news and games. Some news you may already know. But in most cases, I try to show you something you didn't."
the game itself is good, but the only things the devs need to work on is on map additions and gamemodes!