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Submitted by CranberryPub 734d ago | interview

'Back from the Brink' | The Story of Need for Speed World's Recovery

GamerZines writes:

Thursday, 26th July is the day that Need for Speed World celebrates two years in service, but it wasn't always plain sailing for the persistent online offering of the world's most popular racing franchise.

At launch way back in 2010 the free-to-play MMO was chastised for poor social features, unsatisfying racing, limited car choice, a complete lack of any kind of performance tweaking and an underwhelming visual customisation suite. Not exactly the kind of reception which boded well for the future, yet fast forward to today and the often overlooked release boasts a staggering sixteen million users!

Yesterday we caught up the game's producer Marc De Villis to ask what has been key to that dramatic transformation and what it was like in those dark days a few weeks after launch. (Need for Speed World, PC)

tachy0n  +   734d ago
the game itself is good, but the only things the devs need to work on is on map additions and gamemodes!

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