Now, you may or may not be glad to know the next-generation Turok doesn't follow the previous installment, well, there are dinosaurs and you have a knife and bow, but that's generally about it. There are large improvements in other areas, to be expected, a new improved graphics engine, at least for Turok. Turok is using a modified Unreal Engine to suit more to the jungle-like theme, and to be honest, it looks great.
The style since the previous installments has changed a whole lot too, with it heading into a darker and gloomier surrounding, quite the contrary to the Far Cry series, which is a definite good thing. There now seems to be much more concentration within the 'core' aspects of the game, which many developers are missing now a days; things such as dynamic game situations (different outcomes), the AI and how it reacts to other AI, and how the player itself can interact. Here, all these points seem to be covered.