Jade Raymond: controllers are "still a huge barrier", Xbox 720 needs to "go beyond" Kinect

Ubisoft Toronto boss tells OXM: "I have this dream that, ultimately, we're going to end up creating the Holodeck."

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CustardTrout1849d ago

No. Personally I'd hate that, a holodeck is cool but it's not for gaming.
I hate this new "You have to move to play things" sod that.

Yi-Long1849d ago

... I just want to sit down, hold a normal controller, and play great games.

That's all.

Why is that so difficult for some developers/publishers to understand!?

Septic1849d ago

I agree with Raymond on this. Gaming and the world's contained therein are only to get more complex and varied. What is the whole point of strides in gaming and evolving the gaming universe if we limit ourselves to draconian interaction by way of a few face buttons on a controller?

Granted, it works, for now, but soon, with all the amazing developments we will have in AI, physics, visuals etc, are you really going to be content with pressing a few buttons and wiggling analog sticks?

Obviously, the technology has to surpass the level we are seeing. I'm talking about a true way to enhance interactivity (minority report/ virtual reality) not the slow and cumbersome Kinect way. I think Jade is alluding to that too.

ChickeyCantor1849d ago (Edited 1849d ago )

"Why is that so difficult for some developers/publishers to understand!?"

Because if they tap into a market that is beyond the "hardcore" gamer. Then you are not relevant anymore.

It's a business. Not a friend service.

Dark_king1849d ago

Neural controllers will be what we need.Imagine being able to control the character as you would your own body.The controllers already are around but there not yet at the level where they need to be.Also the software really would need to take advantage of them.Just letting you control as if your using a controller is not good enough.

MAJ0R1849d ago

A mouse and keyboard can have the most complicated controls, so theirs really no need for any of that... just make consoles compatible with them and then there will be no problem.

Dark_king1849d ago

@MAJ0R The mouse is great but the keyboard is not as good as a analog stick for directional control.

sjaakiejj1849d ago

"Why is that so difficult for some developers/publishers to understand!?"

This question was answered before you even asked it.

“If I had asked people what they wanted, they would have said faster horses.” - Henry Ford

NukaCola1849d ago

They could just fix the damn dpad. Probably would really make a huge difference and save money.

MWH1849d ago

exactly, as if traditional control are becoming the setbacks of technology! well let them hear this, most motion control games are for retards who are too lazy to walk up a stair.

it's total bullshit to think traditional controls are hindering progress while most of the new control technology have some of the worst games possible that mostly targets to casual gamers.

leave my controls the way they are, thank you.. witch.

from the beach1848d ago

I've heard it all now, "motion controls are for lazy people", and yet just a few posts up we have gamepadtards saying they want sit down, or possibly lie on their back, possibly with a machine breathing for them, possibly also while being fed through a tube, when they game.

And as for complexity, how can you seriously compare two analog sticks and a dozen buttons to the full range of motion the human body is capable of? Gamepads are more complex than the human body? Please.

Eyeco1848d ago

agreed when i come home from a hard days work i wanna sit down relax hold a controller and play a game , not jump around like a retard punching air, or swing a controller around like im having a seizure to imitate a sword strike, i HATE motion control

SilentNegotiator1848d ago (Edited 1848d ago )

I want to see a system incorporate a simple keypad, but with a controller with a stick for directional movement, and a mouse. The controller portion could be held so that the pointer finger could access the keys. And have a dedicated quicksave button.



ShinMaster1848d ago

It's impractical.

The day all controllers are removed from our hands and we're forced to move around like idiots to play every game, is the day I stop gaming.

Whoever this Jade is, needs to stop referencing the Holodeck from Star Trek. It ain't happening in her lifetime. So stop interfering with my games. Thx.

theaceh1848d ago

"Why is that so difficult for some developers/publishers to understand!?"

Because you and I are already "hooked" and its people like my step-father (almost 50 y/o) that they want to start selling games to. I have to say that I agree with Jade on this one. My step father loves to watch me play Call of Duty, RE 5 and RDR. He even suggests things to do to beat certain levels and bosses. But I think he feels overwhelmed when it comes to picking up the gamepad and enjoying games for himself. It may be that "aim with the right stick, now hold the R1 Button and then press X to shoot" scares him and millions of people off.

Ares84HU1848d ago (Edited 1848d ago )

I think she is wrong.

If she want's to create games for gamers than you must give us some sort of physical control. Stuff like PSeye and Kinect are nice additions but for a gamer, not someone who plays 2 hours a week but a real gamer you have to have a controller of some sort that we can touch and press.

Maybe, the controller design needs to advance...more buttons?? different designs?? touchpads??? maybe even pressure control?? There are many things they could do but most companies just keep comfortable and put out what works.

Personally, after 12 hours of work when I get home, I don't want to jump around in front of the TV like a monkey to enjoy a game. Just want to sit down and grab a controller and play.

I understand that things need to progress but as of right now the best progress would be a better controller not motion controls and defenatly not neural controls.


That was a bad comparison. The invention of cars is a much bigger deal than say motion controls of video games. You must see that, don't you?? I mean, it's outlandish what you even tried to imply there.


And making stupid gestures in front of the TV is not scaring people?? You think that motion controls are easier??? Try MK on the wii for example. The more complicated and deeper a game is, the harder it is to control let that be with a controller or with motion controlls. People who are 50+ and never played a single game in their lives any game could be complicated. So, should we shut down some products production because some people don't understand it??? Or what's the deal here?

PoSTedUP1848d ago

even the vitas touch screen is a little too much for me lol. just let me control everything without me having to take my hands out of the comfortable controller-like-position!

sixaxis was good, anything else is too much for me. the vitas ARreality games are cool as hell to.

darthv721848d ago

yet we have been gaming the same way for 30+ years. God forbid something comes along to change that. Something to break the traditional barriers that have been built up around each person.

Maybe people dont like the idea of a motion controlled virtual environment but that isnt to say that it would ALWAYS be the same motion controlled virtual environment.

As with traditional gaming evolving from simple buttons to more complex directional inputs. Motion gaming could get to be just as advanced if not more detailed with detection of the slightest bit of movement.

I see motion gaming like i see 3d. It works for some but not all. until they can make it work for ALL then it will remain stuck in a "gimmick" labeled state. Something needs to come along to break that stereotype and lead the way for innovation.

We have only just started to take a serious look at what the future of interactive entertainment holds.

nukeitall1848d ago


People ARE afraid of change! It happens all the time all around us every day.

Thirty years ago, the idea of Kinect was as foreign as the concept of a computer on every desk! Look what we have now!

EVILDEAD3601848d ago

LOL @ people taking her literal..

She means controllers are a barrier to casuals not the average gamer.

Nintendo proved this with the Wii outof the box with Wii Sports and Kinect has pushed it further.

When grandmothers who enjoy bowling can play Kinect Sports without anything in their hands because it feels natural to control the avatar that way then I can see that pushing the tech further easily would be a goal for the future.

Anybody who saw the infamous hologram Tupac on stage at the concert really believed he was there in person.

Games are already pushing real vs. artificial environments..a futuristic Happy Action theater type game where you interact with hologram AIs in Elder Scrolls would be incredible.

People literally laughed at the Wii...until they saw it worked.

No matter how much hate Kinect gets..I've owned one since day and the look on peoples faces (especially kids) when they control the screen with no input never gets old.

I agree who wouldn't want better tech out there for the 720 etc..but people need to stop overreacting..The controller we ALL know and love isn't going anywhere.


Sheikh Yerbouti1848d ago

Kinect and the idea behind Kinect doesn't capture the ever-lovely Jade's vision of a holodeck. You know is really holding us back...television, not controllers.

To get to a "holodeck", we would have to unshackle gaming from the television. We need either 360 degree full wall interface and multi-angle 3D, or bypass an interface entirely by sending electronic experiences directly to the brain by some some 21st century neuro-voodoo.

End of the day, shaking like an idiot isn't going to turn into an immersive experience no matter how fun it is. You have to totally confuse the boundary between the subject and the game. Even with Kinect, the gaming world is viewed through a peep hole. Mine happens to be 37" of peephole, but a peephole nonetheless.

blakstarz1848d ago

I agree with you on this too, I just want a controller... none of this motion controller, or holodeck stuff.


Quite frankly, I believe Move is the way to go. Now just before you crucify me here, let me explain...

I don't mean Move as it is. Even if it's 1:1 motion controls aren't always precise in the sense that many times you are doing stuff that you don't want to, it tends to complicate the easiest tasks and it requires you to monkey around.

But what I mean by "the way to go" is the integration of buttons/sticks, trackable motion controllers, body tracking camera and a mic. Of course, Sony themselves don't use all those features at the same time and what I'm talking about here is a much more refined hardware and software.

In my vision of ideal future gamepad, the most democratic, it would be just like a regular gamepad but broken/breakable in two parts, left and right "wings" with all buttons, triggers and sticks it usually have. You can game just like with a gamepad. But it's also capable of tracking the controllers position so if they are far apart you access motion controls and you can point or waggle away, 1:1, while you can just bring 'em close to each other again and stop with that... If you decide to just use half controller you can use your free hand to give gesture commands to the camera or you can track your whole body moving, using controllers or not depending on the genre. And you have a mic, I think you can guess what to do with it... AH, no glowing balls.

I know it's not perfect or original... In fact it's just a mixed Razer Hydra and PS Move concept including some Kinect functionality. The thing is, it don't need to be perfect or original. I don't believe in the perfect control scheme and I believe we have every interaction tools we need already, they just aren't working together... This way we could have the best of both worlds when the game demand it or just set the controls to our like.

Anyway, the number 1 guys I would look forward to develop this would be Sixense Entertainment, their own PC motion controller Razer Hydra is a great start to look for the future of controllers, but it requires to be placed on a table so not ideal for console players.

madjedi1848d ago


"As with traditional gaming evolving from simple buttons to more complex directional inputs. Motion gaming could get to be just as advanced if not more detailed with detection of the slightest bit of movement. "

Man i am not interested in putting on a mo cap suit. To play games , if you want to by all means.

Sorry the end game, is basically vr or the matrix which will likely use a gamepad or neural controls, maybe put the person in a dream like/rem state. If it basically a glorified sports champions, why bother.

Why is this woman, trying to open a pandora's box for developers. Right now, game developers only deal with 2 senses, sight and sound. Add the other 3 taste, scent and touch and your asking for a whole other world of problems.

How do you code the difference between warm and too hot, since we all have different perspectives. Or taste or smell, the only people doing anything near that, to my knowledge is the army for ptsd treatment of returning vets.

Lol at the personal fitness trainers like nukeitall on n4g. Dude that is more bullshit, than whose console is the best argument.

Well if controllers are a barrier for jade raymond, i will be more than happy to never buy a game she is in charge of.

Septic By the time that happens we will all be in an old folks home or the ground.

+ Show (19) more repliesLast reply 1848d ago
sinncross1849d ago

This controller barrier talk is such rubbish.

SilentNegotiator1848d ago

Best selling game console of all time: Still Playstation 2.

Controllers don't scare off the masses and motion isn't making games more complex.

The Wii's success was all about promises of weight loss and attracting audiences not typical to gaming. And unfortunately, ignorant suits are all trying to duplicate that success and think motion is the only way to do so.

Sheikh Yerbouti1848d ago

Everyday that becomes less than an argument. We have a generation where people are comfortable with video games. Everyone under 50 has grown up with videogames. Gaming has a stigma and people use it as an excuse not to play it. That's all, and that stigma is going too.

Even if it didn't go away, it's a moot point. Casuals, and this includes those who buy the two games every year - COD and Madden, aren't really worth the fuss in an industry where the money is made in software.

In comes the Wii, and we have a perfect storm as health conscious parents with family friendly Nintendo games at a cheap price. We have millions buying a console that may never had one. This sound well and good, but this is just a vapor-market that really doesn't benefit the industry. So why even chase them?

INehalemEXI1848d ago

I'm thinking of a 4 letter acronym ....thats all I got to say.

TBM1849d ago

After working 7-8 hrs plus 1-2 hrs of travel time what makes these people think id want to jump around some more when all i wanna do is just sit, relax, and play a great game.

nukeitall1849d ago

Active people that do that on a regular basis?

I currently work 14-16 hour a day, and I still find time and energy to go jogging 30 minutes several times a week.

However, nothing prevents you from playing your laid back couch potato games. I do it too and don't expect that to go away!

torchic1849d ago


14-16 hours? is that why you're so negative all of the time?

thawind1848d ago

Exactly(KUDOS)@TBM Motion Control is a selfish idea because people gaming situations are different from one another.

TheTwelve1848d ago

Motion control gaming really loses its value when you're already active in real life. I have a very active job and I do gym so when I'm home, I rarely want to get up and keep moving.


Ares84HU1848d ago


I wake up at 7 in the morning. Lift weights for an hour, than go to work. I work 12hours a day after that. When I get home at 10:30pm, I'm tired but still want to have an hour or so you think I want to jump around in front of the TV like an idiot??? No, I don't. I am an active person but there are limits. I work 5 days a week and I work out every single day. 4 days weights and 3 days cardio. I'm sorry buddy but what you said is a load of BS.