"...Although the game world is in a state of upheaval, Lost Odyssey cleverly makes Kaim's own existence the central theme of the game -what happens in the world is important, but nothing as crucial as discovering more about Kaim, his thousand-year past, and his apparently endless future."
"Kaim is quite a cold character too, and he doesn't seem impressed with those around him; he seems like an outsider, and that makes the player feel like an outsider. It's a clever trick, setting Lost Odyssey apart from 'funkier' Japanese RPGs. This one is primarily for older players."
On Thousand Years of Dreams > "Sometimes the text of these dreams is spliced with moving images of Kaim's past actions. It all works to great effect, and it makes for a much more interesting non-playable hook than the half-assed cut-scenes of lesser games... Lost Odyssey is the 360's most interesting application of non-game-related source material to date."
"The four dics each hold around ten hours' worth of play, and many minutes of voiced dialogue and cut-scenes, so Lost Odyssey can be regarded as an epic. And there's also the surreptitious delivery of 'A Thousand Years of Dreams', which can be viewed as a digital book in it's own right. In terms of play for pound (or dollars if you're American), Lost Odyssey is more generous than most."
Summary > "Definitely a story well told and a reasonably well produced RPG, Lost Odyssey is rooted in the genre's traditions but ultimately succeeds thanks to the strength of it's fantastic storytelling. Battles are satisfyingly difficult and there's four discs' worth of game to play through. It can be a bit heavy, a bit like 'War and Peace', but Lost Odyssey is well worth a look if you're after a Japanese RPG with staying power."
Final Score Given: 4 stars out of 5