Yves Guillemot says " launch new IP early", Randy Pitchford says "whenever". Who is right?
New IPs are scary. They're unfamiliar and different. People fear change. That's probably why The Last of Us got very little public attention until E3 this year when everyone saw it running at Sony's press conference and suddenly got excited about 'the new game from the creators of Uncharted'. Even though we'd been showing you and showing you for months already before E3. But while new IPs are undoubtedly hard to get people excited about (even from a studio as amazing as Naughty Dog), is it possible there's a science to releasing them at a specific time in a console's lifespan?
A good IP can sell at any time, same with a bad new IP.
And assuming you make an IP worth buying LATE in the gen, people will want to buy the new system to get the next installment(if it's a series). Sort of an example is Halo: the new Reclaimer trilogy is starting on the 360, and continuing on the Nextbox, which will ensure that people will buy that system to continue the story. inFamous is another good example: people love the series, and I don't doubt that, should there be inFamous 3 announced for the PS4, people will want that system to play it.
That's not to say that launching new IPs earlier in the gen is bad. But then you ONLY look at series, and not one-off games, nor do you look at- as mentioned above- God of War, which saw an amazing third entry.
Whatever. You rarely make sense. And, as I said before, soon as your bubbles started dropping, your true colors came out.
Otherwise nobody would even bother making big budgets IP's. Because most of them fail so when you do get lucky, and get a hit you had better be able to get a HUGE profit on it to make up for the ones that fail.