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Hideo Kojima: Games shouldn't try to tell stories

Metal Gear Solid creator Hideo Kojima insists he’s “not trying to tell a story” in his games, as interactivity and complex narrative don’t gel together well. Instead, he says, he tries to make the player feel the same emotions as a character as they exist within a world.

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matgrowcott1462d ago (Edited 1462d ago )

This is bound to get lots of "lolwut?" comments, but I actually see what he means. A theme throughout the Metal Gear Solid games is that there's a lot going on around the character, but not directly involving them. Snake, Raiden and Big Boss all play a major role in events within the game, but they don't often take part in the story, instead reacting to it.

Which, of course, puts the player in the same position. The colonel is definitely holding something back. I need scissors? Is the Boss all bad? They're questions that have been intentionally forced into your head.

Run_bare1462d ago

more like cause and effect paradigm then ?

SavageFlamingo1462d ago

Wow. This is very well said. I'm impressed. This is how comments should be. Intelligent and thought out. Kudos, sir.

Feralkitsune1461d ago

And of course, people who have not played the MGS series are disagreeing with you about his comment. Sigh.

LightofDarkness1461d ago (Edited 1461d ago )

It's true, Snake functions more like a force of nature, a proverbial spoke in the wheels of whatever machination he's been aimed at. When Snake is involved, it's like injecting a free radical into the system or introducing a wild card to the game: things are about to change.

dirigiblebill1461d ago

Sure - but however you style the plot itself, at the end of the day we're still talking about a series in which huge quantities of narrative are delivered via static cinematics. Perhaps Kojima's talking about future projects, or perhaps it's a translation error, because this philosophy is pretty hard to swallow as regards Metal Gear. Lead by example, Hideo!

ElitaStorm1461d ago

i will have what he's having

Canary1461d ago

Yes, lolwut. Lolwut indeed.

Hideo Kojima very obviously thinks games should try and tell stories. Just look at his games. You'll also notice that his attempts at storytelling are more than enough to convince some people that games shouldn't even try to tell stories, period.

I mean, Metal Gear Solid 4.

That.

There.

-awful- storytelling.

Loved that game to death, but goddamn, no matter how fun the game is, lenghty, poorly-written narrative elements can be ruinous. Tossed the disc back on my shelf at the diarrhea scene and haven't gone back to it since.

humbleopinion1461d ago

Perhaps this is why now he came to realization he shouldn't tell stories in games. Other writers are however a bit more capable (or perhaps he's just a genius doing this on purpose and as a tribute to bad films like Escape from New York - just like Tarantino is doing with his works).

+ Show (4) more repliesLast reply 1461d ago
Braid1462d ago (Edited 1462d ago )

That's strange, coming from the man who's the master of story telling in video game history. Your games are consisted of long, long cutscenes that tell the story in great detail, Mr. Kojima. And that's why we love your games. That advice of yours is simply wrong as I tend to hate typical run and gun games that surround the gaming world nowadays. You can do both at the same time, Spec Ops The Line is a great example from the recent history. The game is a third person shooter with non-stop action but it still manages to tell a story that would put most of the games available on the market today to shame.

Edit: I've read the article now, seems like that's not what he meant and I may agree with that. The title is a bit misleading.

Feralkitsune1461d ago

Never comment before reading. 90% of titles are to attract people.

xX-StolenSoul-Xx1462d ago

I love storytelling in video games, especially Metal Gear :P

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