Metal Gear Solid creator Hideo Kojima insists he’s “not trying to tell a story” in his games, as interactivity and complex narrative don’t gel together well. Instead, he says, he tries to make the player feel the same emotions as a character as they exist within a world.
Which, of course, puts the player in the same position. The colonel is definitely holding something back. I need scissors? Is the Boss all bad? They're questions that have been intentionally forced into your head.
Lolwut?
Hideo Kojima very obviously thinks games should try and tell stories. Just look at his games. You'll also notice that his attempts at storytelling are more than enough to convince some people that games shouldn't even try to tell stories, period.
I mean, Metal Gear Solid 4.
That.
There.
-awful- storytelling.
Loved that game to death, but goddamn, no matter how fun the game is, lenghty, poorly-written narrative elements can be ruinous. Tossed the disc back on my shelf at the diarrhea scene and haven't gone back to it since.
Edit: I've read the article now, seems like that's not what he meant and I may agree with that. The title is a bit misleading.
overrated nerd.
so go ahead, disagree all day and see if i care.
regards,
Of course games need to tell stories, that is what keeps us all interested.
Edit: Heck a lot of people commenting didn't read the first comment.
Not sure if you're "not trying to tell a story" through games
or
you were "trying to make a movie" with all those "40+minutes cutscenes" in MGS 4...
...just saying.
Fact: more interesting than the bible (lets see how many disagrees i get on this baby for religious comments on a gaming subject)
Haha, dude, thats not hard in the slightest.
The problem with Kojima's form in mgs4 is it lacks balance with interaction and story telling. there is a story to be told, but told more through long confusing sometimes boring, 40 minute cut scenes. To make matters worst, often times in the game a lot of the information presented isn't really important to the progression of the game. Take the arms dealer you met, what could of been a 3 min cut scene of why he is there, and what needed to be done for his services turns into a 10 minute " Why do I need to know that" session. To be honest there were a few scenes that went over board, and also mission briefings that could of been summed up in interactive game play.
Just think how awesome metal gear solid 4 would of been with a story structure like Bio shock with a wonderful plot twist that we didn't see coming.
However, this is my opinion, the same as I disagreed with you someone can disagree with me, and may have felt more emotions connected with Snake.