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SBG Review | Quantum Conundrum: A game with many dimensions

Justin Last: "It is every designer’s dream to create a breakout hit, and Kim Swift did exactly that with Portal. Then, in a move that shocked everybody, she left Valve to make games with friends and ex-FASA (Crimson Alliance, Shadowrun) employees. From that odd move, Quantum Conundrum was born, and it’s really difficult not to compare it to Swift’s first retail game since the two are so very similar."

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