Chris Dominowski: "It doesn’t take a genius to see that Sony’s new PlayStation Vita is going through a rough patch as of now. Low sales and waning interest in the handheld make it a tough sell for the time being. Sony intends to ease this software dry spell with its own Gravity Rush, a sandbox game meant to demonstrate the Vita’s graphical capabilities and input options. Is Gravity Rush enough of a winner to carry the new system into prosperity, or does it fall flat on its face?
I’m going to go ahead and say the inevitable, so I won’t be beating around the bush later: Gravity Rush’s gameplay simply doesn’t work."