Why Sony chose Gaikai over OnLive

GamesTM - Gaikai’s David Perry breaks down what he believes are the differences between Gaikai and OnLive that led to the Sony/Gaikai partnership.

Read Full Story >>
The story is too old to be commented.
ATi_Elite2338d ago

Cause the technology behind Onlive totally SUCKS!

The Gaikai tech is very improvable and many big names in the server business are onboard with it by way of Nvidia's "Grid".

miyamoto2338d ago


And Gaikai is managed by the creator of Earthworm Jim- a guy who knows how console gaming works.

2338d ago
yabhero2337d ago

As a person who used both, Gaikai had 3 EA games on its site, Onlive has a whole wide selection.
It's a fact that Onlive has a better catalog, look it up before you disagree.

gaffyh2337d ago (Edited 2337d ago )

@yabhero - You're right, but that will start to change now seen as a company with experience now owns Gaikai.

From personal experience though, Gaikai is a really good service because it doesn't require you to install an application, unlike OnLive. It's a shame that it doesn't have as many games really.

hay2337d ago (Edited 2337d ago )

I belive Onlive is built upon Hyper-V and RemoteFX, which are both Microsoft technologies, which are not cheap and performance is far from perfect, and less convenient to use as it's RDP-like application clientside imposing platform limitation.

Gaikai can be streamed from anything, including web browser. And the fact that Gaikai was 4 times cheaper helped too.

+ Show (2) more repliesLast reply 2337d ago
black9112338d ago (Edited 2338d ago )

One or both of these 2 Reasons in no order

1. It's Cheaper

2.Its Better

Nimblest-Assassin2337d ago

I never heard of Gaikai untill the rumors of sony buying them cropped up

Patriots_Pride2338d ago

Gaikai was cheaper to purchase.

TheColbertinator2338d ago

380 million sure is a chunk of change though.

Patriots_Pride2338d ago (Edited 2338d ago )

Onlive was worth 1.8 billion in 2011 and has since grown so probably worth a little over 2 billion.

What really makes onlive worth that much is the portfolio of patents that they own with the most important being U.S. Patent No. 7,849,491. Listed as the inventor, Perlman originally filed for the patent back in December 2002 just after he began working on what eventually became the current OnLive streaming service launched earlier this year. It covers a "breakthrough" technology that streams "high-twitch action" videogames from remote servers in data centers using a compression unit, and a transceiver to transmit compressed game video to players with broadband-connected HDTVs, PCs, Macs or mobile devices.

Although the new patent could be a big turning point for gamers, hardware manufacturers and retailers could see it as a major threat. Theoretically consumers would no longer need to purchase games in brick-and-mortar stores and online e-tailers like Steam and Gamer's Gate, as titles can be rented and purchased through the OnLive service.

The patent could also possibly eliminate the need for purchasing a new console or upgrading PC components to run the latest title. Instead, OnLive users would only need minimal hardware to play games that would normally require high-end hardware to run. Eventually OnLive will extend its streaming games to mobile applications like the iPad and Android-based devices.

MS would pay top dollar for this patent alone.

TooTall192338d ago

@ patriots Onlive already streams to most devices.

I'm glad Sony chose Gaikai cause I think OnLive will be able to do well on it's own. I just pre-ordered a PC game called Ravaged for OnLive and can't wait to try it out.

Tzuno2338d ago

I think because it sounds more Asian. Spell it: "Gaikaiii"

PoSTedUP2338d ago

lmaoo i was thinking the same thing

WeskerChildReborned2338d ago

Sony Onlive doesn't sound as awesome as Sony Gaikai!

PoSTedUP2338d ago

gaikai sounds more asian. ^_^y

TheColbertinator2338d ago

“The first is that we’re web capable, we were the first to be able to stream games into a web page.”

"OnLive said it could stream games into web pages but never showed them running games in every day applications like Facebook."

“Just recently Goggle IO showed Gaikai running in the Chrome browser and without even Flash or Java, it just ran natively."

“We just got the Guinness World record award for the most widespread cloud gaming network,” he explains,“so we ended up with eighty eight countries with our structure of data centres and I think we’ll continue to add more and more.”

“Our strategy was a business strategy, and theirs [OnLive’s] strategy was to build a cloud version of Steam” he says, ”and that meant you were a retailer and you were competing against Wal-Mart and Best buy and EA and everybody else."

"That ‘Cloud retailer’ stand from OnLive, Perry claims, was markedly different from how Gaikai was perceived.Everybody looked to Gaikai as a company looking to help. That was honestly what we were, simply a company trying to help”

In case some don't want to read the article.

BitbyDeath2338d ago

Thanks, i usually read the comments before reading the article to see if it is worth commenting XD

Show all comments (33)
The story is too old to be commented.