CVG- "We've got faith in Crystal Dynamics. Their last game, Underworld, was a good mix of action, exploration and freeform puzzling - so it makes sense that they'd refine that formula, rather than devote themselves to flashy action. But they aren't doing themselves any favours by showing levels that go against everything they've promised: that it's about survival, and that Lara is a more grounded, believable character than we saw in the other games.
Frankly, it doesn't make any difference to us whether this is old Lara or a modern Lara: all we want is a good Tomb Raider game that lets us explore exotic environments, solve puzzles and, y'know, maybe raid some tombs. At E3 we saw a glimpse of a new scavenging system that enables Lara to upgrade items by collecting scrap from around the island, but the idea seemed a little half-baked. Hopefully Crystal Dynamics will build on the shooting and climbing, and flesh out the survival aspect. That's what could set this apart from the likes of Uncharted."