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Mirrors Edge 2 – What we want to see

GTMAM: Mirror’s Edge 2 seems even more likely after an interview with an EA president last week. So, being the huge Faith fans we are, lets talk about what we want to see in the sequel.

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welcome11971d ago

Oh god please let it happen!

PoSTedUP1971d ago

what we want to see: "It" on the ps4.

GuyThatPlaysGames1971d ago

What we want to see? I WANNA SEE THE DAMN GAME GET RELEASED!!!!

UnitSmiley1971d ago

"What we want to see" = The game.

AKS1971d ago

I'll pass on the author's idea of changing the art style to something resembling Limbo.

The art style was fantastic and doesn't need a radical redesign. The first Mirror's Edge game still looks fantastic today:

http://cloud.steampowered.c...

http://cloud-2.steampowered...

xTHRASHx1971d ago

Hey author here,

The images you've posted are what I want to see stay, what I would like to see change is the exterior buildings, they removed the aesthetic from the often perfect interiors.

AKS1971d ago (Edited 1971d ago )

I wouldn't mind subtle adjustments. I'm still not sure what you meant by a style that would have "a greater focus on the feel of the gameplay." I'm not sure what you're envisioning; you didn't elaborate about that. I am pleased that you apparently appreciate the aspects I loved about its visual presentation.

Mirror's Edge was one of the few games that truly impressed me with its art style (Okami and recently Journey are a couple of other rare examples). I think if you want to talk about making significant changes to one of the most impressive art styles I've seen in the past decade, you need to provide more detail and some justification for your argument.

I would agree the interiors were more impressive aesthetically, although I interpreted the clinical, antiseptic look of the exterior environments that were predominately hospital white to be a statement about the authoritarian sanitization of the society within the game world.

BTW, the one glaring thing about the look I would change would be the cut scenes between levels. The parts that are mocked as being too similar to the Esurance commercials. I didn't hate the look of those personally, but on the other hand I didn't think that was necessarily the strongest approach in an otherwise gorgeous game.

xTHRASHx1971d ago

What I envision for the next game is one that pops more. With the first title it was gorgeous and eye catching but the developers had to use red to highlight objects that were important rather than letting the environment do it for you. To me it seemed like a bit of a cop out.

The art should lead the gameplay. Imagine a rooftop, its nighttime and very dark with a chopper over head. Its spotlight is a bright blue that turns the rooftop blue in between the blackness. Using the spotlight to see the obstacles ahead, but avoiding it for obvious reasons, you jump and slide your way across the rooftop to the safety of a stairwell. This is using art to create gameplay.

xTHRASHx1971d ago

Additionally, I agree with you that the cutscenes felt weird. I wasnt a big fan of them.

SnakeCQC1971d ago

mod support would be nice

Psycho_PS3Truthh1971d ago

I want to see a third person camera within this game upon the earth, How can a acrobatic free running game be in first person. It takes me out of the whole free running and feels like a camera is just moving over obstacles within society.

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