GTMAM: Mirror’s Edge 2 seems even more likely after an interview with an EA president last week. So, being the huge Faith fans we are, lets talk about what we want to see in the sequel.
Oh god please let it happen!
what we want to see: "It" on the ps4.
What we want to see? I WANNA SEE THE DAMN GAME GET RELEASED!!!!
"What we want to see" = The game.
I'll pass on the author's idea of changing the art style to something resembling Limbo. The art style was fantastic and doesn't need a radical redesign. The first Mirror's Edge game still looks fantastic today: http://cloud.steampowered.c... http://cloud-2.steampowered...
Hey author here, The images you've posted are what I want to see stay, what I would like to see change is the exterior buildings, they removed the aesthetic from the often perfect interiors.
I wouldn't mind subtle adjustments. I'm still not sure what you meant by a style that would have "a greater focus on the feel of the gameplay." I'm not sure what you're envisioning; you didn't elaborate about that. I am pleased that you apparently appreciate the aspects I loved about its visual presentation. Mirror's Edge was one of the few games that truly impressed me with its art style (Okami and recently Journey are a couple of other rare examples). I think if you want to talk about making significant changes to one of the most impressive art styles I've seen in the past decade, you need to provide more detail and some justification for your argument. I would agree the interiors were more impressive aesthetically, although I interpreted the clinical, antiseptic look of the exterior environments that were predominately hospital white to be a statement about the authoritarian sanitization of the society within the game world. BTW, the one glaring thing about the look I would change would be the cut scenes between levels. The parts that are mocked as being too similar to the Esurance commercials. I didn't hate the look of those personally, but on the other hand I didn't think that was necessarily the strongest approach in an otherwise gorgeous game.
What I envision for the next game is one that pops more. With the first title it was gorgeous and eye catching but the developers had to use red to highlight objects that were important rather than letting the environment do it for you. To me it seemed like a bit of a cop out. The art should lead the gameplay. Imagine a rooftop, its nighttime and very dark with a chopper over head. Its spotlight is a bright blue that turns the rooftop blue in between the blackness. Using the spotlight to see the obstacles ahead, but avoiding it for obvious reasons, you jump and slide your way across the rooftop to the safety of a stairwell. This is using art to create gameplay.
Additionally, I agree with you that the cutscenes felt weird. I wasnt a big fan of them.
mod support would be nice
I want to see a third person camera within this game upon the earth, How can a acrobatic free running game be in first person. It takes me out of the whole free running and feels like a camera is just moving over obstacles within society.
Items listed from the article… -More Faith -More Story -New Art -Improved Controls/Physics -Multiplayer -DICE Personally, I would replace “multiplayer” with “lengthier game play”. There's nothing that frustrates me more than publishers taking single player experiences and diluting them with mp. I just downright hate the notion this gen that mp should be shoe horned in every single player experience.
Needs third person view and co-op. That is all.
Co-op would be cool but I don't want it in 3rd person. The whole point of doing the game was to have it in 1st person because it was more immersive. I realize some people got sick from the camera sway so maybe the devs could have an option for 1st or 3rd but I'll be pissed if they make it just 3rd person perspective.
I want to see multiple levels to choose from when you're running. For example, since you're on tall buildings, let the player decide if they want to stay on the top level or drop down a level or two when they're jumping from building to building. Have each level present the player with its own unique set of challenges. This will give the game more replay value. I'd also like to see better gun play. In the first one, it wasn't that easy to shoot(if I remember correctly- maybe it was that it was hard to steal a gun?). I realize they don't want this game to be a shooter so just make it so the guns only have a couple rounds in them if you steal one. I'd also like to see more unique ways to stun/steal weapons/incapacitate. I always enjoyed the thrill of stealing a shotgun from an enemy by kicking it out of their hands and into your own.
I never use weapons. I'm usually disappointed by the laughable difficulty in most modern games, but Mirror's Edge is acceptably challenging on Hard without weapons. In addition to the challenge, I agree that it's also very satisfying to disarm and incapacitate.
I think they should let it be. EA won't help itself but add a COD twist to what was once pure to achieve it's 5 million target. You guys are anticipating nothing but disappointment.
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