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The Walking Dead: Episode Two – Starved for Help | GodisaGeek

GodisaGeek: "That is a rare distinction, but this series points the way to the future of gaming. Personalised experiences that are immersive and incredibly interactive. In fact, I found myself so spoiled by the interactivity that when I was presented with a non-interactive cutscene, I was let-down that I couldn’t impose my own will on the situation. This is a major strength of the series, not a negative. Other titles have offered choice, but then secretly dead-ended us or funnelled players where the designers wanted. There may be a few technical problems, but The Walking Dead actually feels like your own, personalised survival experience, with a real emotional heart, and you can expect a lot more where that came from, as we still have three episodes left to play in this series."

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