How can you define if something is a classic? Is it in the way it is constructed, developed or presented? Is it based on sheer popularity? And how does this apply to video games? Is it in their structure, story or graphics? Perhaps the best way is to analyse the impact a game has on an audience upon release. The true classics transcend mass market appeal, inspiring devoted fanbases who remember every part of a game in perfect detail. For many who were young, carefree and innocent in 1998, they found it in The Legend of Zelda: Ocarina of Time.