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Why Ocarina of Time Remains a Legend

How can you define if something is a classic? Is it in the way it is constructed, developed or presented? Is it based on sheer popularity? And how does this apply to video games? Is it in their structure, story or graphics? Perhaps the best way is to analyse the impact a game has on an audience upon release. The true classics transcend mass market appeal, inspiring devoted fanbases who remember every part of a game in perfect detail. For many who were young, carefree and innocent in 1998, they found it in The Legend of Zelda: Ocarina of Time.

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Bowzabub2310d ago

The music and atmosphere for me.

LX-General-Kaos2309d ago (Edited 2309d ago )

Ocarina of time for the Nintendo 64 entertainment system is by far the most important, single most revolutionary adventure game in videogame time. It simply changed the formula of how adventure games are played, and presented today.

The legendary puzzles, worlds, bleeding edge graphics, and unique Z targeting system placed OOT in the number one position. Cementing its place in the gaming hall of fame.

Nintendo 64 entertainment system exclusive Ocarina of Time was so well made that even Nintendo strugles to top its epicness with each new iteration of The Legend of Zelda franchise. Just like the very theme of the game. OOT will surely stand the test of time, as it already has.

Even a handheld face lift continues to push the boundaries of how videogames are presented to the consumer. http://www.youtube.com/watc...

The Legend of Zelda Ocarina of time is available now exclusively on multiple Nintendo platforms wherever games are sold.

Have a blessed day and happy gaming.

Rated E For Everyone

brettski2309d ago

You're unabashed Nintendo loyalty makes me laugh. Well done good sir.

Ocarina of Time has a special place in many gamers hearts.

I'll never forget walking into the open field for the first time

LX-General-Kaos2309d ago

Thank you good sir. And thank you for supporting the Nintendo product line.

I had a similar feeling after walking into the open field for the 1st time.

IQUITN4G2309d ago (Edited 2309d ago )

It wasn't simply because this was the first 3d Zelda but a collection of things. Difficulty for example was not especially punishing but enough to make it rewarding

Combat has since received additions and polish some may say but it was more satisfying and rewarding just how it was. As well the outside solving before dungeons was less linear than Twilight and Skyward Sword and you actually felt compelled to explore being that story progression often halted as you tried to work out the next clue- Twilight for example is painfully dull for literally pointing the next story progression in what is likely Nintendo's intention not to p*ss off any potential new fans to the series. As a result it feels much more like a game than the experience you hope it to be

i was once the biggest fan of this series and despite all sequels after OOT and Majora's being very well crafted games, the sequels were either just too easy or had altered the approach enough to make many fans very disappointed each time. A real crying shame

Relientk772309d ago

Everything, its amazing even til this day

2309d ago
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