I've lost interest, there's so many innovative games out there, and too be honest, the other half life games haven't aged well. Look at games like Dishonoured, now that's innovation.
Excuse me? I just played through the Half-Life 2 saga last month for the first time (yeah, I'm a bit late to the party) and I had no problem with it. It's aged VERY well, for your information...
But when you sit down and actually play it in today's modern world, you realize it doesn't actually do much. It's a basic shooter, there's nothing too special about. Maybe the gravity gun is a cool aspect, but other than that, it's run of the mill.
I replayed it just a couple of months ago. There's still nothing like it. To say that it's just "a basic shooter" is ridiculous.
There are so many innovative concepts in the game that developers to THIS DAY are still floundering to emulate (physics based puzzles and combat, a narrative told almost exclusively through gameplay, a setting and design that has influenced both movies AND video games, etc. etc.).
I guess I just disagree wholeheartedly with you. Not to diminish the accomplishments of say, Bioshock or Dishonored, but the Half-Life franchise will always be the grandaddy of single-player FPS's as far as I'm concerned.
So you're saying that Bioshock came out first and somehow half life 2 stole some game ideas? Half life 2 was released first, back in November 14, 2004. Bioshock came out on August 21,2007. If anything it would be the other way around.
Was simply replying to Ramses' post that Dishonoured is innovative. The game isn't innovative in any way, from what I've seen. In a lot of ways it's just a different take on the Bioshock formula, perhaps with a few separate elements.
Half-Life, both the original and the sequel, were actually pretty innovative in the way that the first game was one of the first to use scripted events, along with a lack of cutscenes, to tell a story in a (then) modern shooter, with the second being one of the first, if not the first, game to incorporate physics into the traversing of the world, as well as solving puzzles. At least as far as shooters of the time went.
Should have been clearer. The disagrees make a little more sense to me now.
How is it like Bioshock? Cus you can use magic? With your hands?! Heaven forbid!
Feel safe in the knowledge that you arn't one of the people acusing it of being 'just another assassins creed' cus you can run on rooftops and kill important people.
It's like Bioshock in the sense that it offers very unique environments and gameplay. Comparing it to Bioshock isn't saying anything bad about the game.
Narrow-Minded? Because I compared both games and saw a strong similarity, leaving me to believe that Bioshock was most definitely a large inspiration on the development of it?
No. Not quite.
And no. Magic (powers) and shooting is nothing new to the genre, or games in general. I was playing Undying back in the early 2000's. Bioshock did, however, hit popularity in a way that many haven't - prompting people to, obviously, draw inspiration from it.
Also, Dishonoured isn't necessarily a stealth game. The game leaves it open to choose how you approach things. This is where the Deus Ex comparisons come into play as well. Just better supporting my main point that the game isn't exactly "innovative" in design. Everything has been done before, and pretty much the entire game is visible within a small number of titles.
So yes, everything I have seen of the game shows me the visuals (though leaning a bit more towards steam-punk than art deco) and gunplay (along with powers) of Bioshock, mixed with overall game design of Deus Ex and even a bit of Thief. The game is derivative, though it does it well enough that things still look interesting.
My point stands though.
Anyway, the arrogance in your posts is unneeded. We have separate opinions, fine. But that doesn't mean I don't know what I am talking about, nor that I don't have the capacity to form an opinion simply because it is not shared by you.
No one is saying anything on the Half Life 2 Episode 2 forums....and there the first bunch of people who would know if something HL3 related was going on.
So much time passed.... I don't even know if I can be excited for HL3 anymore. If they will still gonna release it someday, it better be freaking awesome and deliver on the full scale, because that's what everyone expects. That is probably one of the main reasons why they don't make it, because they are afraid not to deliver and get bashed for making mediocre shooter game.
I think they're going to whip out a new engine to make Half Life 3 on. I bet they know how good the game is supposed to be according to the fans and critical feedback.
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Registrant: Valve Corporation ATTN HALF-LIFE3.COM care of Network Solutions PO Box 459 Drums, PA. US 18222
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crosses fingers
Half life 2 is like the playstation of FPS, everything is perfectly clean and beautiful at what it does.
There are so many innovative concepts in the game that developers to THIS DAY are still floundering to emulate (physics based puzzles and combat, a narrative told almost exclusively through gameplay, a setting and design that has influenced both movies AND video games, etc. etc.).
I guess I just disagree wholeheartedly with you. Not to diminish the accomplishments of say, Bioshock or Dishonored, but the Half-Life franchise will always be the grandaddy of single-player FPS's as far as I'm concerned.
But basically being another Bioshock isn't exactly innovation.
So you're saying that Bioshock came out first and somehow half life 2 stole some game ideas? Half life 2 was released first, back in November 14, 2004. Bioshock came out on August 21,2007. If anything it would be the other way around.
No . . .
Was simply replying to Ramses' post that Dishonoured is innovative. The game isn't innovative in any way, from what I've seen. In a lot of ways it's just a different take on the Bioshock formula, perhaps with a few separate elements.
Half-Life, both the original and the sequel, were actually pretty innovative in the way that the first game was one of the first to use scripted events, along with a lack of cutscenes, to tell a story in a (then) modern shooter, with the second being one of the first, if not the first, game to incorporate physics into the traversing of the world, as well as solving puzzles. At least as far as shooters of the time went.
Should have been clearer. The disagrees make a little more sense to me now.
Bioshock is not.
How is it like Bioshock? Cus you can use magic? With your hands?! Heaven forbid!
Feel safe in the knowledge that you arn't one of the people acusing it of being 'just another assassins creed' cus you can run on rooftops and kill important people.
Open your eyes. Look properly at the game.
As in, 'This game is not good, because it's just doing something Bioshock did'.
Even when what 'Bioshock did' had been done before in other games.
It's a narrow-minded way of thinking. Overgeneralization.
But if 'SlapHappyJesus' thinks it looks good, then swell.
Narrow-Minded? Because I compared both games and saw a strong similarity, leaving me to believe that Bioshock was most definitely a large inspiration on the development of it?
No. Not quite.
And no. Magic (powers) and shooting is nothing new to the genre, or games in general. I was playing Undying back in the early 2000's. Bioshock did, however, hit popularity in a way that many haven't - prompting people to, obviously, draw inspiration from it.
Also, Dishonoured isn't necessarily a stealth game. The game leaves it open to choose how you approach things. This is where the Deus Ex comparisons come into play as well. Just better supporting my main point that the game isn't exactly "innovative" in design. Everything has been done before, and pretty much the entire game is visible within a small number of titles.
So yes, everything I have seen of the game shows me the visuals (though leaning a bit more towards steam-punk than art deco) and gunplay (along with powers) of Bioshock, mixed with overall game design of Deus Ex and even a bit of Thief. The game is derivative, though it does it well enough that things still look interesting.
My point stands though.
Anyway, the arrogance in your posts is unneeded. We have separate opinions, fine. But that doesn't mean I don't know what I am talking about, nor that I don't have the capacity to form an opinion simply because it is not shared by you.
No one is saying anything on the Half Life 2 Episode 2 forums....and there the first bunch of people who would know if something HL3 related was going on.
...Then you have my permission to die.
HL2 - GREAT GAME
BIOSHOCK - GREAT GAME
BIOSHOCK2 - GOOD GAME
I don't care about portal or L4D.
I'd much prefer another halflife.
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Registrant:
Valve Corporation
ATTN HALF-LIFE3.COM
care of Network Solutions
PO Box 459
Drums, PA. US 18222
Domain Name: HALF-LIFE3.COM
Administrative Contact, Technical Contact:
Valve Corporation
ATTN HALF-LIFE3.COM
care of Network Solutions
PO Box 459
Drums, PA 18222
US
570-708-8780
Record expires on 28-Jun-2014.
Record created on 28-Jun-1999.
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NS1.VALVESOFTWARE.COM 208.64.202.34
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