Unwinnable - I first met Dyad last year at PAX East, resting comfortably in the back of a crowded expo hall. I was drawn to it. In part, my attraction was due to the twisting cacophony of colors on display, but far more interesting was the cobbled-together throne that accompanied the game. I remember sitting down in the wooden and metal deathtrap, buckling the harnesses to secure myself in, and the developer handing me a waiver to sign in case the machine exploded or otherwise caused me bodily harm. Only after the waiver was back in the developer’s hand did they give me the PS3 controller, and I knew I was in for something special.