"Immersion" has become cliché. It's often just another buzzword when talking about how great a game is, but it's all too infrequent that those discussing games will actually break down the finer details of what that immersion entails.
Like all pieces of the puzzle that is game design, audio must work in concert with graphics and game mechanics to help immerse the player into gameplay experiences of all shapes and sizes through its ability to convey vast amounts of the detail to the player, often without their knowing.
J White, Martin Stig Andersen, and Thom Kellar, of Visceral Games, Playdead, and Freshtone Games respectively, are three sound designers who have ample experience in creating such audio experiences.



