Splinter Cell: Blacklist Choices To Be Darker In Nature

Something that interests gamers is the ability to make choices within a game in order to progress the game and the choices in the game lead to changes in gameplay. This kind of ability to choosing has previously been seen in games like Mass Effect 3 where you have a red and a blue choice showing which is evil and which is good.

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pixelsword2338d ago (Edited 2338d ago )

Having a choice doesn't make a game "darker" per se, it gives the player a choice to make the game darker. Besides, this is more like Army of two or InFamous where the choice manifests itself in physical actions all of the time, instead of like Mass Effect where your choice can talk you out of situations.

guitarded772338d ago (Edited 2338d ago )

I like darker. Gives the games more weight IMO. But Splinter Cell has always been a pretty heavy franchise. The E3 demo was pretty cool.

sonicsidewinder2338d ago (Edited 2338d ago )


It happened in Chaos Theory.

It was done more in Double Agent.

Oh yeah. Where's the actual Splinter Cell game? I think this might've been accidentally shown instead.

FarCryLover1822338d ago

What now? Sam never killed anyone really until ConViction. From like 2002-2007 (in Splinter Cell's timeline) he never killed someone. In ConViction, he killed 100's of poor GUARDS and some purely evil people. What is he going to do now? Call in an airstrike on an orphanage to save some intel or whatever?

h311rais3r2337d ago

I killed people with my knife all the time in chaos theory.......but conviction was not a splinter cell game. SO sad

FarCryLover1822337d ago

I did too, but at least you didnt HAVE to.