PS3Blog.net writes: "Recently we were given the opportunity to ask Naughty Dog, the creators of Uncharted: Drake's Fortune, some interview questions. Here are the results."
Nice to see when people dont complain and just decide to make a good product and see it through right, then you have whats called Positive Results, some other developers that I wont mention should take note.
The two that see the PS3 as a superior machine and push it to its limits while also providing an excellent gaming experience. Can't wait to hear about the next title from ND.
Bubble up for you dude. Naught Dog and Insomniac are Sony's One-Two punch =P.
don't forget team ICO, quantic dream, sucker punch, sony santa monica (of GOW fame) and many tohers
It's no longer a one-two punch... it's a chained super combo! like in tekken XP
lol naughty dog pushed the ps3 to its limits? lol lets hope to hell uncharted isn't the ps3's limits if so then thats sad.... cause gears of war 2 is rumored to be 2 times bigger then gears 1 and using the unreal 4.5 engine lol.
= stoned retard.
What a shock. William feels threatened and so once again must lash out like a pre-pubescent girl with a little tantrum. Tell me why you belong in this thread, or whats the good of you at all for that matter? PS PS3 isnt even close to its limits. 30% I believe was the number that got all you bots rilled up when they said how much they used. Xbox is the only machine already near its peak, and that is to say near 100% and therefore will not improve much more. Deal with in.
Team ICO or not, Insomniac and ND is my YES I WILL GET A PS3 TODAY guys.
@baker it will run on unreal engine 3.5. they just develop it, because 3.0 doesn't run well on PS3. so don't expect big improvements on 360!
a nice bitesize read although i would have thought that allocating each SPU to do a specific task (graphics, physics, AI) would have worked better but i will never disagree with Naughty Dog, they are sony's second best (just behind insomniac) @Ju thanks, that was very informative but don't you think that in the future, some very technically demanding games (like crysis) could benefit from a one-SPU-for-each-task method because then if you could have a whole SPU allocated to the amazing graphics, you wouldn't get framerate stutters and such and the SPU's would never be idle because the game demands a lot i may be seriously wrong, what do you think?
Not necessarily faster. You might execute a small portion of you want extremely fast, but the SPU would ilde around afterwards (e.g. if you need to do some rendering on a per frame base, timecritical, but only at a specific moment). Now, that idle time would be wasted. What one could do is, to run non time critical stuff (well, not so time critical stuff) in those holes. That's what they call load balancing. This allows you to run even more on the SPU and imagine, you only have 6 of them. You might have more then 6 tasks to split across the SPUs, though. I think they might have invented some low overhead preemptive scheduling for SPUs. Cooperative scheduling was there before, e.g. the first libspe (under Linux), later, the libspe2 supported/supports pseudo-preemptive scheduling. I am not sure if the have a full time based scheduler, usually that would defeat the purpose of the SPU, you want to have deterministic timing. That's why "pseudo", but say, if you have a task list, and the task would signal done, the next would be scheduled automatically. Kind of that way. I have no idea what they are using, but I'd guess they are running such a minimalistic SPU kernel. If you define a minimum stackframe and code streaming, a context switch should be reasonable fast.
I've heard some about that. But when it comes to parallellize tasks, I cannot stop thinking about complexity around 6 of those capable of it, and those co-op with eachothers. Not necesarily at once, but in chains...wow. What I am trying to say, is that, the architecture is more powerfull than the metall in it self. That is how I have come to understand it.
You truly get out what you put in.
Incognito the one whom created a perfect and epic online game "WarHawk". They did very impressive job with that game. I hope they make Warhawk2 with those airships, more planes, tnaks, jeeps, hovercrafts, and twoseater bikes, that will be awsome. Ohh and a online story mode with atleast 64 players. Peace(Kaos)Nykamari
oh yeah i forgot about those.... what are they making now anyways, or have they not yet announced anything?
If Naughty Dog have powerful and great development tools, how come they're not sharing them with 3rd party developers?
cuz it doesnt make business sense.
a "competitive edge"
All first party studio's share technology. Expect first party games to always look incredible. The scraps and older modules are placed into the PlayStation EDGE tools. This package of older tech (designed by first parties) is what gets sent to third parties in order to help them make their own engines and tech.
and team Ico are very Good developers. This Developers makes innovativ and Evolutionary Games. I suppoert them for sure
Guerilla don't do evolutionary games like Team ICO. NEVER put them together again.
of course they say only good things about sony they are A Subsidiary of sony! lol
bad things about Sony, because you are a subsidiary of M$? Atleast they get paid by sony, and what do you get from M$? Oh I know, the SHAFT
good to see good developers :) if only sony would get more dedicated people like that so theyd release the damn home already.
Those knowing someone spouting 'good' press about your console should really say "It's not so". Really. The best would be if we did concentrate on our own console(s) of choice....but that won't really happened will it?
If Naughty Dog can use this Job Manager for their games why can't others do it.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.