IncGamers: With Borderlands 2 Gearbox is attempting to beef up the narrative elements, but without diminishing the gameplay or forcing story onto players that are not interested in it.
It’s no easy task, and it’s fair to say that the balance wasn’t exactly right with the first Borderlands – although, in fairness, narrative was hardly a priority there.
We recently sat down with Gearbox’s chief creative officer Brian Martel to discuss how the team are looking to address that balance, the risk of alienating players that are only interested in gameplay and how the team get away with celebrating 13 year-old psychopaths.