"There’s no such thing as escapism without worlds to escape to. To pull us into their interactive getaways, some games let us roam through magical forests and arm us to the teeth with bows and fiery magic. Others let us fly in the clouds or take down drug cartels in slow-motion bullet time. Sequels notwithstanding, this is and always has been the modus operandi of the standard video game: to allow a player to explore a shiny new virtual world.
When it was announced in 2001, Kingdom Hearts seemed to take a different approach. "